Conduct Library

Revision as of 03:31, 11 September 2024 by Ecaobia (talk | contribs)

This is a list of player-created conducts, or rule sets, that expand upon the general play of the game. The purpose of each conduct varies. For example, a player may follow a conduct where certain game mechanics are restricted in order to make their experience more challenging or a conduct where random actions are required, so a more flexible approach is encouraged.

How To Use This Page

  • Do not delete Conducts unless they contain offensive language. If this event occurs, leave a comment on one of the talk pages of a community administrator.
  • Conducts must contain the following:
    -A name
    -The author(s) or "Anonymous"
    -A short description 
    -An Intention
    -A rule set
  • Conducts must be listed under their associated Intentions in order of least to most recent.

Intentions

Conducts are divided by Intentions, so players may find one that suits their needs more efficiently. Conduct creators should keep in mind what the overall purpose of the conduct is before including it in this listing. Consequentially, each Conduct must be marked with one of the below Intentions.

Challenge

  • For rule sets that are made primarily to increase the overall difficulty of the play. Ability restrictions, timers, level caps, point thresholds, and conditional losses are common aspects of this Intention.

Role

  • For rule sets that are made primarily to cause players to act from a certain perspective or persona. Faction requirements, permanent Domination, and win conditions that are fundamentally different from completing main story or side quests are common aspects of this Intention.

Stream

  • For rule sets that are made primarily to encourage/support interaction with a player's audience. Voting and tandem/team play are common aspects of this Intention.

Humor

  • For rule sets that are made primarily to amplify the silliness or randomness of the play. Dice rolls, action tables, and requirements that are counterintuitive to normal play are common aspects of this Intention.

Rule Sets

Rule sets are the main content of a Conduct. Though there is no limit on the number of rules that any one Conduct can contain, each set must be bulleted and contain at least the following specifications as separate bullets. Also, it should be noted that playing with a specific character build alone does not constitute a complete rule set. Builds can be included, but the set must be more in-depth than just how a character is made.

Win Condition(s)

Whether it is reaching a level, obtaining an item, delving to a certain [[Zone_tier#Underground_Zone_Tier|depth], or something entirely different, the condition(s) by which a player "wins" the Conduct must be explained.

Mode

3

Conducts

This page is a work in progress.