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{{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}. Highly entropic beings accept all secrets and gossip and provide random secrets. | {{name}} is the only highly entropic being which can perform the water ritual, requiring one dram of {{favilink|neutron flux}}. Highly entropic beings accept all secrets and gossip and provide random secrets. | ||
When attacked, | When attacked, {{name}} defends itself by summoning [[Extradimensional Hunters|extradimensional hunters]]: | ||
{{qud quote notxml|&O0lam & | {{qud quote notxml|&O0lam &yopens wide, and the nacre inside its shell glimmers with unseen light.}} | ||
{{qud quote notxml|&cYou sense psychic presences foreign to this place and time.}} | {{qud quote notxml|&cYou sense psychic presences foreign to this place and time.}} | ||
{{name}} initially summons three extradimensional hunters, and summons an additional 1-3 extradimensional hunters every 150-200 turns until the player kills {{name}}, leaves [[Tzimtzlum]], or dies.{{Code Reference | |||
| class = ExtradimensionalHunterSummoner | |||
}} Each extradimensional hunter has a 50% chance to be a [[Cult Hunter|cult hunter]]; this is chosen independently for each hunter, so hunters from different cults can spawn together in a single summoning. | |||
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{{Creature Navbox|Mollusks|uniquecommon}} | {{Creature Navbox|Mollusks|uniquecommon}} | ||
{{Creature Navbox|Highly entropic beings}} | {{Creature Navbox|Highly entropic beings}} |
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