3D cobblers: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Explain function)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| desc = A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall.
| desc = A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall.
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
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When powered and activated, {{name}} create a section of wall behind the player with each step. By default, {{name}} will create {{favilink|Sandstone}} walls. However, the type of wall generated by a set of {{name}} can be changed if the wearer uses the {{qud text|(&WL&y)ook}} command to look at a different type of wall while the {{name}} are equipped and powered. Walls with proper names (such as legendary animated walls) cannot be mimicked by the {{name}}.{{Code Reference|class=StrideMason}}


When activated, 3D cobblers create a section of durable {{favilink|Sandstone}} or {{favilink|Shale}} wall behind the player with each step.
A power switch allows the wearer to activate or deactivate a pair of {{name}} at will, which is an action that costs only 100 [[action points]] (one-tenth of a standard turn).{{Code Reference|class=PowerSwitch}}
 
{{name}} are similar to {{favilink|step sowers}}, which might be considered a less advanced version of this item.
 
{{references|2.0.202.94}}
 
{{Footwear Navbox}}
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