3D cobblers: Difference between revisions

1 byte added ,  06:08, 19 February 2022
Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2
m (add navbox)
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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| desc = A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall.
| desc = A kaleidoscopic tartan textures the tongue and vamp. On the backstay, a diode square displays the image of a morphing wall.
| categories = Footwear
| categories = Footwear
| gameversion = 2.0.202.92
| gameversion = 2.0.203.20
}}<!-- END QBE -->
}}
<!-- END QBE -->
When powered and activated, {{name}} create a section of wall behind the player with each step. By default, {{name}} will create {{favilink|Sandstone}} walls. However, the type of wall generated by a set of {{name}} can be changed if the wearer uses the {{qud text|(&WL&y)ook}} command to look at a different type of wall while the {{name}} are equipped and powered. Walls with proper names (such as legendary animated walls) cannot be mimicked by the {{name}}.{{Code Reference|class=StrideMason}}
When powered and activated, {{name}} create a section of wall behind the player with each step. By default, {{name}} will create {{favilink|Sandstone}} walls. However, the type of wall generated by a set of {{name}} can be changed if the wearer uses the {{qud text|(&WL&y)ook}} command to look at a different type of wall while the {{name}} are equipped and powered. Walls with proper names (such as legendary animated walls) cannot be mimicked by the {{name}}.{{Code Reference|class=StrideMason}}


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