Action cost: Difference between revisions

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energy cost terminology note
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Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.
Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action. The action cost of doing something is also sometimes referred to as it's ''energy cost''.


The standard action cost representing a "one-turn" action is 1000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
The standard action cost representing a "one-turn" action is 1,000. [[Quickness]] determines how many '''action points''' a character has available to spend each turn, which is typically also 1,000.


{| class="wikitable"
All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
|-
 
! Mechanism !! Amount !! Scope
The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches.
|-
 
| {{favilink|Two-Headed}} || -20% to -56% || Mental actions
== Action Cost Modifiers ==
|}
 
{{Excerpt|Quickness#Action Cost Modifiers}}<!-- You can edit this table in the [[Quickness]] article -->
 
In addition, [[Movement Speed]] affects the action cost of a creature's basic movement action.
 
== Notes ==


Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].
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[[Category:Mechanics]]