Action cost: Difference between revisions

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Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action.
Most actions you take in the game have an ''action cost''. This determines how long it takes you to perform the action. The action cost of doing something is also sometimes referred to as it's ''energy cost''.


The standard action cost representing a "one-turn" action is 1,000. All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.
The standard action cost representing a "one-turn" action is 1,000. [[Quickness]] determines how many '''action points''' a character has available to spend each turn, which is typically also 1,000.


The most common action cost besides 1,000 is 100, "one tenth of a turn".  Commanding companions has this action cost, as do various cases of flipping power switches.
All action costs are randomly varied by up to ±10% in order to make the initiative order of the game less deterministic.


{| class="wikitable"
The most common action cost besides 1,000 is 100, "one tenth of a turn" or "one segment". Directing companions has this action cost, as do various cases of flipping power switches.
|+Energy cost affecting factors
|-
! Mechanism !! Amount !! Scope
|-
|[[Empty the Clips]]
|  -50%
|Firing pistols
|-
|[[Fastest Gun in the Rust]]
|  -25%
|Firing pistols
|-
|{{favilink|medassist module}}
|  -80%
|Applying [[tonics]]
|-
|{{favilink|micromanipulator array}}
|  -40%
|Tinkering
|-
|{{favilink|plastifer chem vest}}
|  -100%
|Applying [[tonics]]
|-
|[[Rocket skates|Power-skating]]
|  -50%
|Movement
|-
|[[Short Blade Expertise]]
|  -25%
|Attacking with a short blade in the primary hand
Using [[Hobble]] with a short blade equipped


Using [[Shank]] with a short blade in the primary hand
== Action Cost Modifiers ==
|-
 
|[[Sprint]]
{{Excerpt|Quickness#Action Cost Modifiers}}<!-- You can edit this table in the [[Quickness]] article -->
|  -33%
 
|Movement
In addition, [[Movement Speed]] affects the action cost of a creature's basic movement action.
|-
 
|{{favilink|Steel butcher knife}}
== Notes ==
-50% (first)
|[[Butchery]]
|-
|[[Telepathy]]
| -90%
|Commanding companions
|-
| [[Two-headed]] || -20% to -56% || Mental actions
|}


Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].
Modding note: at an internal technical level, this concept is referred to as "energy". "Action cost" is used in public facing materials to avoid confusion with [[Energy|things one thinks of first when thinking "energy"]].


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[[Category:Mechanics]]
[[Category:Mechanics]]