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{{As Of Patch|2.0.200.86}} | |||
{{tocright}} | |||
{{Cooking effect | {{Cooking effect | ||
| id = agility | | id = agility | ||
| name = agility-based | | name = agility-based | ||
| uniteffects = +4 Agility | | uniteffects = +4 [[Agility]] | ||
| triggers = Whenever you perform a critical hit,... | | triggers = Whenever you perform a critical hit,... | ||
| triggeredeffects = ...you [[shank]] your opponent.<br><!-- | | triggeredeffects = ...you [[shank]] your opponent.<br><!-- | ||
Line 13: | Line 15: | ||
{{basic effects}} | {{basic effects}} | ||
==Trigger | ==Trigger Conditions== | ||
{{Trigger | {{Trigger conditions}} | ||
==Triggered Effects== | ==Triggered Effects== | ||
{{Triggered effects}} | {{Triggered effects}} | ||
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively. | When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively. | ||
== Tips == | |||
{{Opinion}} | |||
* The '''''Whenever you perform a critical hit,...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such as dual {{favilink|chain pistol|masterwork chain pistols}} with the [[Akimbo]] and [[Weak Spotter]] skills. | |||
* Some effects triggered by critical hits have an [[action cost]], and will consume turns each time they are triggered (potentially leaving your character vulnerable while other enemies get "catch-up" turns to make up for the [[action points]] you've spent). | |||
* This trigger works even on critical hits against walls and other obstacles. This can be handy for pistols and ranged weapons that miss their target, but will still have a chance to trigger the effect. | |||
{{Cooking Navbox}} | |||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
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