Agility-based cooking effects: Difference between revisions

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| id = agility
| id = agility
| name = agility-based
| name = agility-based
| uniteffects      = +4 Agility
| uniteffects      = +4 [[Agility]]
| triggers        = Whenever you perform a critical hit,...
| triggers        = Whenever you perform a critical hit,...
| triggeredeffects = ...you [[shank]] your opponent.<br><!--
| triggeredeffects = ...you [[shank]] your opponent.<br><!--
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{{basic effects}}
{{basic effects}}


==Trigger Events==
==Trigger Conditions==
{{Trigger events}}
{{Trigger conditions}}


==Triggered Effects==
==Triggered Effects==
{{Triggered effects}}
{{Triggered effects}}
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.
When these effects trigger, the message log will display "(creature) perform(s) an act of nimble violence." or "(creature) assume a limber pose." respectively.
[[Category:Cooking Effects]]


== Tips ==
== Tips ==
{{Opinion}}
{{Opinion}}
* The '''''Whenever you perform a critical hit...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such a dual masterwork chain pistols with the [[Akimbo]] and [[Weak Spotter]] skills.
* The '''''Whenever you perform a critical hit,...''''' trigger can be extremely effective when paired with a high-critical-rate weapon, such as dual {{favilink|chain pistol|masterwork chain pistols}} with the [[Akimbo]] and [[Weak Spotter]] skills.
* Some effects triggered by critical hits have an [[action cost]], and will consume turns each time they are triggered (potentially leaving your character vulnerable while other enemies get "catch-up" turns to make up for the [[action points]] you've spent).
* This trigger works even on critical hits against walls and other obstacles. This can be handy for pistols and ranged weapons that miss their target, but will still have a chance to trigger the effect.
 
{{Cooking Navbox}}
[[Category:Cooking Effects]]
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