Air current microsensor: Difference between revisions

Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2
(infobox)
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|&amp;Yair current microsensor}}
| title = {{Qud text|{{Qud shader|Y|air current microsensor}}}}
| image = air current microsensor.png
| image = air current microsensor.png
| weight = 0
| weight = 0
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| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = .
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCybernetics2Equipment_2point
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.
&amp;CStaircases and other up/down map transitions are always revealed to you.
| categories = Cybernetics
| categories = Cybernetics
}}
}}
Anonymous user