Albino ape: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by Teamtoto using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(27 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|&amp;Yalbino ape}}
| title = {{Qud text|{{Qud shader|Y|{{(}}albino ape{{)}}}}}}
| image = albino ape.png
| image = albino ape.png
| lv = 12
| lv = 12
| hp = 29
| hp = 29
| av = 5
| av = 5
| dv = 8
| dv = 7
| ma = 2
| ma = 2
| marange = 1+1d2
| weight = 201
| featureweightinfo = no
| id = Albino ape
| id = Albino ape
| tier = 2
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = Yw
| renderstr = a
| renderstr = a
| corpse = {{ID to name|Albino ape corpse}}
| corpse = Albino ape corpse
| corpsechance = 10
| corpsechance = 10
| role = Brute
| role = Brute
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseApe
| inheritingfrom = BaseApe
| dynamictable = {{Dynamic object|Jungle_Creatures|Albino ape}} </br>{{Dynamic object|Ruins_Creatures|Albino ape}}
| dynamictable = {{Dynamic object|Jungle_Creatures|Albino ape}} </br>{{Dynamic object|Ruins_Creatures|Albino ape}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| strength = 16+1d3+2d2
| strength = 18+1d3+2d2
| agility = 16+1d3+2d2
| agility = 14+1d3+2d2
| toughness = 12+1d3+2d1
| toughness = 12+1d3+2d1
| intelligence = 9+1d3+2d1
| intelligence = 9+1d3+2d1
Line 27: Line 34:
| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 300
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Apes}}|100}}
| faction = {{creature faction|{{FactionID to name|Apes}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Albino ape fist|2|no|100}}
| inventory = {{inventory|Albino ape fist|2|no|100|no}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}}
| skills = {{SkillID to name|Cudgel}} </br>{{SkillID to name|Cudgel_Bludgeon}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|13}}
| mutations = {{creature mutation|{{MutationID to name|Albino}}|1|13}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|13}}
| desc = Set in the middle of the great white head of this ape are two red eyes that gleam with a savage intellect. Snowy white fur covers the ape's hulking frame. =pronouns.Subjective= =verb:lift:afterpronoun= an enormous fist and =verb:beat:afterpronoun= =pronouns.possessive= chest in fury as you approach.~J211
| desc = A snow white slumping head is beset with keen and soft red eyes. =pronouns.Possessive= fur is powdery on =pronouns.possessive= hulking ape-frame, and on moon time instinct squeezes =pronouns.possessive= fist into a chest-beater.
| categories = Apes
| categories = Apes
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
An {{name}} is a creature belonging to the [[apes]] faction. Albino apes are perhaps the most prolific apes, being found commonly in {{favilink|jungle|plural}} and {{favilink|Ruins}}. They can also be encountered in {{favilink|Red Rock}}, the {{favilink|Asphalt Mines}}, the {{favilink|Rust Wells}}, and both on the surface and underground in {{favilink|Grit Gate}}.{{File Ref|file=EncounterTables}}
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their {{favilink page|Data:Fist (albino ape)|plural}}, natural [[cudgel]] weapons that deal {{Heart}}{{dice tooltip|2d2}} damage.{{File Ref|file=ObjectBlueprints|name=Object}}
When an albino ape dies, it has a 10% chance to drop an {{favilink|albino ape corpse}}.<ref name="Object"/> This corpse can be [[butchery|butchered]], and has a 70% chance to produce an {{favilink|albino ape pelt}}, a 20% chance to produce an {{favilink|ape fur cloak}}, and a 10% chance to produce an {{favilink|albino ape heart}}.{{File Ref|file=PopulationTables}}
== Pilgrims ==
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of {{favilink|Oboroqoru, Ape God}}. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done, until they reach the surface above the lair. Once they arrive, they will stop and begin to wander around the area randomly.<ref name="Object"/>{{Code Reference|class=AIPilgrim}}
{{References|2.0.201.72}}
{{Creature Navbox|Apes|uniquecommon}}


[[Category:Apes]]
[[Category:Apes]]
When albino apes spawn, they have a 10% chance to be traveling towards the lair of [[Oboroqoru, Ape God]].
19,173

edits