Amaranthine prism: Difference between revisions

29 bytes added ,  19:27, 25 August 2020
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imported>Trashmonks
(Updated by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
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==Astral Burdening==
==Astral Burdening==
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage change based on the intensity of the reality stabilization effect for the player to be dazed for one turn.<ref>XRL.World.Parts.Effects.RealityStabilized.cs</ref>
If the player has this equipped and becomes [[astrally burdened]] or [[astrally tethered]] there is a percentage change based on the intensity of the reality stabilization effect for the player to be dazed for one turn.{{Code Reference | namespace = XRL.World.Parts.Effects | class = RealityStabilized}}


==Precognition==
==Precognition==