Amphibious: Difference between revisions

18 bytes added ,  21:19, 10 July 2022
change thirst figures to more understandable fractions of a dram of water
mNo edit summary
(change thirst figures to more understandable fractions of a dram of water)
Line 14: Line 14:
{{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]].
{{name}} is a physical defect that affects the player's [[thirst]]. It also provides a 100 point reputation bonus with [[frogs]], and an unlisted 100 point bonus with [[svardym]].


Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character loses 20 water units a turn. With Amphibious, this becomes about 33 water units a turn.
Amphibious creatures will thirst ~67% faster than creatures without Amphibious. By default, the player character needs to drink one dram of water every 500 turns. With Amphibious, this becomes  
a dram every 300 turns.


Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal.
Despite the description, players with Amphibious still have to {{qud text|drin&Wk}} {{favilink|water}} as normal to hydrate themselves; {{qud text|&Wp&your}}ing water over themselves does nothing. Automatic drinking also functions as normal.
97

edits