19,173
edits
imported>Trashmonks (Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2) |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}} | ||
| image = anchor spikes.png | | image = anchor spikes.png | ||
| overrideimages = {{altimage start}}{{altimage | anchor spikes identified.png | type = identified}}{{altimage | anchor spikes unidentified.png | type = unidentified}}{{altimage end}} | |||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 120 | | commerce = 120 | ||
| id = AnchorSpikes | | id = AnchorSpikes | ||
| complexity = 3 | | complexity = 3 | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cr | |||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | inheritingfrom = BaseCyberneticsEquipment_2point | ||
| dynamictable = {{Dynamic object|Items|AnchorSpikes}} | |||
| unidentifiedimage = anchor spikes unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | | desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed. | ||
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. | |||
Target body parts: Feet | |||
License points: 2 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
{{No Description}} | |||
{{Cybernetics data infobox}} | |||
{{Cybernetics Navbox}} |