Anchor spikes: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(20 intermediate revisions by 4 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|anchor spikes}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}anchor spikes{{)}}}}}}
| image = anchor spikes.png
| image = anchor spikes.png
| overrideimages = {{altimage start}}{{altimage | anchor spikes identified.png | type = identified}}{{altimage | anchor spikes unidentified.png | type = unidentified}}{{altimage end}}
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = AnchorSpikes
| id = AnchorSpikes
| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|AnchorSpikes}}
| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means.
Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
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