Anchor spikes: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(10 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| tilecolors = Cr
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| unidentifiedinfo = {{Unidentified info | tile = anchor spikes unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|AnchorSpikes}}
| unidentifiedimage = anchor spikes unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.
| desc = Spikes tipped with crysteel are sutured to the skeleton and shoot through the skin and ground when tensed.


{{Qud shader|rules|{{(}}You cannot be forced to move by physical means. This ability can be toggled on and off.
{{Qud shader|rules|{{(}}You cannot be forced to move by physical means.


Target body parts: Feet
Target body parts: Feet
Line 22: Line 25:
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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