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(Undo revision 89959 by Trashmonks (talk)) Tag: Undo |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{ | | title = {{Qud text|arconaut}} | ||
| image = arconaut.png | | image = arconaut.png | ||
| | | lv = 14 | ||
| hp = 23 | |||
| hp = | | av = 7 | ||
| av = | | dv = 8 | ||
| dv = | | ma = 4 | ||
| ma = | | marange = 2+1d2 | ||
| strength = | | weight = 201 | ||
| agility = | | featureweightinfo = no | ||
| toughness = | | id = Arconaut | ||
| intelligence = | | tier = 2 | ||
| willpower = | | colorstr = &y | ||
| ego = | | tilecolors = yK | ||
| acid = | | renderstr = h | ||
| cold = | | corpse = Human Corpse | ||
| | | corpsechance = 90 | ||
| | | role = Skirmisher | ||
| desc = | | extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | ||
| inheritingfrom = BaseArconaut | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3 | |||
| agility = 18+1d3 | |||
| toughness = 14+1d3 | |||
| intelligence = 14+1d3 | |||
| willpower = 14+1d3 | |||
| ego = 14+1d3 | |||
| acid = 0 | |||
| electric = 0 | |||
| cold = 0 | |||
| heat = 0 | |||
| xpvalue = 350 | |||
| xptier = 2 | |||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | |||
| demeanor = neutral | |||
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Studded Leather Armor|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Borderlands Revolver|1|no|100|no}}{{inventory|Lead Slug|5-10|no|100|no}}{{inventory|Steel Dagger|1|no|100|no}}{{inventory|Vinewafer|1-2|no|100|no}}{{inventory|Waterskin|0-2|no|100|no}}{{inventory|Junk 1|3d4|no|100|yes}} | |||
| skills = {{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|ShortBlades_Expertise}} | |||
| desc = A hood shades =pronouns.possessive= face from the salt sun and the halogen lamps of the vacated underearth. =pronouns.Possessive= cloak bulges around a scrapbag slung about =pronouns.possessive= waist, and =pronouns.possessive= core is tense with the promise of the chase. | |||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
Not to be confused with the character generation option: [[Arconaut (Calling)]]. | |||
The {{name}} is a prototypical denizen of the Caves of Qud. They can often be found wandering alone through underground caves, ruins, and dungeons. They are notable for the fact that they will [[Scavenger|rummage through trash]] and pick up items that they find lying on the ground, including items that the player has dropped or intentionally placed in the area. | |||
In addition to the {{name|possessive}} guaranteed inventory items, they will also always spawn with {{dice tooltip|3d4}} items from the [[Population:Junk#Junk 1|Junk 1]] loot tables<ref><code>ObjectBlueprints.xml</code></ref>, which can yield a wide variety of interesting objects. | |||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|text=*nods mutely* | {{Qud dialogue|text=*nods mutely* | ||
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{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | {{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | ||
[[Category: | |||
== Trivia == | |||
{{Opinion}} | |||
* The {{name|possessive}} name might be based on the concept of Arcology, which, [https://en.wikipedia.org/wiki/Arcology according to Wikipedia], is ''a portmanteau of "architecture" and "ecology" ... a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats'' that has been popularized in a number of Science Fiction works. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | |||
[[Category:Humanoids]] |