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imported>Trashmonks |
(Undo revision 89959 by Trashmonks (talk)) Tag: Undo |
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Character | {{Character | ||
| title = {{Qud text|arconaut}} | | title = {{Qud text|arconaut}} | ||
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| hp = 23 | | hp = 23 | ||
| av = 7 | | av = 7 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 4 | ||
| marange = 2+1d2 | |||
| weight = 201 | |||
| featureweightinfo = no | |||
| id = Arconaut | |||
| tier = 2 | |||
| colorstr = &y | | colorstr = &y | ||
| tilecolors = yK | |||
| renderstr = h | | renderstr = h | ||
| corpse = Human Corpse | |||
| corpse = | |||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}} | |||
| inheritingfrom = BaseArconaut | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3 | | strength = 14+1d3 | ||
| agility = 18+1d3 | | agility = 18+1d3 | ||
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| cold = 0 | | cold = 0 | ||
| heat = 0 | | heat = 0 | ||
| xpvalue = 350 | |||
| xptier = 2 | |||
| faction = {{creature faction|{{FactionID to name|Prey}}|100}} | | faction = {{creature faction|{{FactionID to name|Prey}}|100}} | ||
| desc = =pronouns.Possessive= cloak bulges around =pronouns.possessive= waist | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Studded Leather Armor|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Borderlands Revolver|1|no|100|no}}{{inventory|Lead Slug|5-10|no|100|no}}{{inventory|Steel Dagger|1|no|100|no}}{{inventory|Vinewafer|1-2|no|100|no}}{{inventory|Waterskin|0-2|no|100|no}}{{inventory|Junk 1|3d4|no|100|yes}} | |||
| skills = {{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|ShortBlades_Expertise}} | |||
| desc = A hood shades =pronouns.possessive= face from the salt sun and the halogen lamps of the vacated underearth. =pronouns.Possessive= cloak bulges around a scrapbag slung about =pronouns.possessive= waist, and =pronouns.possessive= core is tense with the promise of the chase. | |||
| categories = Humanoids | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
Not to be confused with the character generation option: [[Arconaut (Calling)]]. | |||
The {{name}} is a prototypical denizen of the Caves of Qud. They can often be found wandering alone through underground caves, ruins, and dungeons. They are notable for the fact that they will [[Scavenger|rummage through trash]] and pick up items that they find lying on the ground, including items that the player has dropped or intentionally placed in the area. | |||
In addition to the {{name|possessive}} guaranteed inventory items, they will also always spawn with {{dice tooltip|3d4}} items from the [[Population:Junk#Junk 1|Junk 1]] loot tables<ref><code>ObjectBlueprints.xml</code></ref>, which can yield a wide variety of interesting objects. | |||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|text=*nods mutely* | {{Qud dialogue|text=*nods mutely* | ||
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{{Qud dialogue:choice| | {{Qud dialogue:choice| | ||
{{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | {{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}} | ||
== Trivia == | |||
{{Opinion}} | |||
* The {{name|possessive}} name might be based on the concept of Arcology, which, [https://en.wikipedia.org/wiki/Arcology according to Wikipedia], is ''a portmanteau of "architecture" and "ecology" ... a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats'' that has been popularized in a number of Science Fiction works. | |||
== References == | |||
{{As Of Patch|2.0.201.49}} | |||
<references /> | |||
{{Creature Navbox|Grazing hedonists|uniquecommon}} | |||
[[Category:Humanoids]] |