Arconaut: Difference between revisions

Undo revision 89959 by Trashmonks (talk)
imported>Teamtotobot
m (Bot: Adding \n\n{{Creature Navbox|Grazing hedonists|uniquecommon}})
(Undo revision 89959 by Trashmonks (talk))
Tag: Undo
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|arconaut}}
| title = {{Qud text|arconaut}}
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| dv = 8
| dv = 8
| ma = 4
| ma = 4
| marange = 2+1d2
| weight = 201
| featureweightinfo = no
| id = Arconaut
| id = Arconaut
| tier = 2
| colorstr = &amp;y
| colorstr = &amp;y
| tilecolors = yK
| renderstr = h
| renderstr = h
| corpse = {{ID to name|Human Corpse}}
| corpse = Human Corpse
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| role = Skirmisher
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseArconaut
| inheritingfrom = BaseArconaut
| quickness = 100
| quickness = 100
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| cold = 0
| cold = 0
| heat = 0
| heat = 0
| xpvalue = 350
| xptier = 2
| faction = {{creature faction|{{FactionID to name|Prey}}|100}}
| faction = {{creature faction|{{FactionID to name|Prey}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Cloak|1|no|100}}{{inventory|Studded Leather Armor|1|no|100}}{{inventory|Wide-brimmed Hat|1|no|100}}{{inventory|Borderlands Revolver|1|no|100}}{{inventory|Lead Slug|5-10|no|100}}{{inventory|Steel Dagger|1|no|100}}{{inventory|Vinewafer|1-2|no|100}}{{inventory|Waterskin|0-2|no|100}}
| inventory = {{inventory|Leather Boots|1|no|100|no}}{{inventory|Leather Cloak|1|no|100|no}}{{inventory|Studded Leather Armor|1|no|100|no}}{{inventory|Wide-brimmed Hat|1|no|100|no}}{{inventory|Borderlands Revolver|1|no|100|no}}{{inventory|Lead Slug|5-10|no|100|no}}{{inventory|Steel Dagger|1|no|100|no}}{{inventory|Vinewafer|1-2|no|100|no}}{{inventory|Waterskin|0-2|no|100|no}}{{inventory|Junk 1|3d4|no|100|yes}}
| skills = {{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Tinkering_GadgetInspector}} </br>{{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|ShortBlades_Expertise}}
| skills = {{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Tinkering}} </br>{{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|ShortBlades_Expertise}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| desc = A hood shades =pronouns.possessive= face from the salt sun and the halogen lamps of the vacated underearth. =pronouns.Possessive= cloak bulges around a scrapbag slung about =pronouns.possessive= waist, and =pronouns.possessive= core is tense with the promise of the chase.
| desc = =pronouns.Possessive= cloak bulges around =pronouns.possessive= waist where =pronouns.subjective= =verb:stash:afterpronoun= scrap on =pronouns.possessive= belt. =pronouns.Subjective= =verb:don't:afterpronoun= look at you but two steps in front of you.
| categories = Humanoids
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
Not to be confused with the character generation option: [[Arconaut (Calling)]].


Not to be confused with [[Arconaut (Calling)]], the character generation option.
The {{name}} is a prototypical denizen of the Caves of Qud. They can often be found wandering alone through underground caves, ruins, and dungeons. They are notable for the fact that they will [[Scavenger|rummage through trash]] and pick up items that they find lying on the ground, including items that the player has dropped or intentionally placed in the area.
 
In addition to the {{name|possessive}} guaranteed inventory items, they will also always spawn with {{dice tooltip|3d4}} items from the [[Population:Junk#Junk 1|Junk 1]] loot tables<ref><code>ObjectBlueprints.xml</code></ref>, which can yield a wide variety of interesting objects.


==Dialogue==
==Dialogue==
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{{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}}
{{Qud dialogue:choice row|tonode=end|text=Live and drink, wayfarer.}}}}


== Trivia ==
{{Opinion}}
* The {{name|possessive}} name might be based on the concept of Arcology, which, [https://en.wikipedia.org/wiki/Arcology according to Wikipedia], is ''a portmanteau of "architecture" and "ecology" ... a field of creating architectural design principles for very densely populated, ecologically low-impact human habitats'' that has been popularized in a number of Science Fiction works.
== References ==
{{As Of Patch|2.0.201.49}}
<references />


{{Creature Navbox|Grazing hedonists|uniquecommon}}
{{Creature Navbox|Grazing hedonists|uniquecommon}}


[[Category:Humanoids]]
[[Category:Humanoids]]