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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.47}} | ||
{{tocright}} | |||
{{Cooking effect | |||
|id=artifacts | |||
|name=artifact-based | |||
|uniteffects=Can use [[Psychometry]] at level (1-2). If you already have Psychometry, it's enhanced by (3-4) levels. | |||
|triggers=Whenever you identify an artifact,... | |||
|triggeredeffects=...you identify all artifacts on the local map.}} | |||
'''{{name}}''' are a category of [[cooking effects]] that can be granted by cooking with the following ingredients: | |||
{{Food that grants|Artifact-based}} | |||
This category of effects is particularly notable for granting {{favilink|Psychometry}}, which makes cooking an effective method for the player to identify and learn to build artifacts. | |||
The village recipe in {{favilink|Ezra}} always includes this effect and grants the player Psychometry. | |||
{{ | |||
== Basic Effects == | |||
{{basic effects}} | |||
Mental mutations granted by cooking effects are also boosted to additional levels by the player's [[Ego]] modifier. This applies to Psychometry granted by {{lc:{{name}}}}. | |||
==Trigger | ==Trigger Conditions== | ||
{{Trigger conditions}} | |||
{{ | |||
==Triggered Effects== | ==Triggered Effects== | ||
{{Triggered effects}} | |||
{{ | |||
{{Cooking | {{Cooking Navbox}} | ||
[[Category:Cooking Effects]] | [[Category:Cooking Effects]] |
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