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{{As Of Patch|2.0. | {{As Of Patch|2.0.201.47}} | ||
{{tocright}} | {{tocright}} | ||
{{Cooking effect | {{Cooking effect | ||
|id=artifacts | |id=artifacts | ||
|name=artifact-based | |name=artifact-based | ||
|uniteffects=Can use [[Psychometry]] at level ( | |uniteffects=Can use [[Psychometry]] at level (1-2). If you already have Psychometry, it's enhanced by (3-4) levels. | ||
|triggers=Whenever you identify an artifact,... | |triggers=Whenever you identify an artifact,... | ||
|triggeredeffects=...you identify all artifacts on the local map.}} | |triggeredeffects=...you identify all artifacts on the local map.}} | ||
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{{Food that grants|Artifact-based}} | {{Food that grants|Artifact-based}} | ||
This category of effects is particularly notable for granting | This category of effects is particularly notable for granting {{favilink|Psychometry}}, which makes cooking an effective method for the player to identify and learn to build artifacts. | ||
The village recipe in | The village recipe in {{favilink|Ezra}} always includes this effect and grants the player Psychometry. | ||
== Basic Effects == | == Basic Effects == | ||
{{basic effects}} | {{basic effects}} | ||
Mental mutations granted by cooking effects are also boosted to additional levels by the player's [[Ego]] modifier. This applies to | Mental mutations granted by cooking effects are also boosted to additional levels by the player's [[Ego]] modifier. This applies to Psychometry granted by {{lc:{{name}}}}. | ||
==Trigger Conditions== | ==Trigger Conditions== |
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