Artifact-based cooking effects: Difference between revisions

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|triggers=Whenever you identify an artifact,...
|triggers=Whenever you identify an artifact,...
|triggeredeffects=...you identify all artifacts on the local map.}}
|triggeredeffects=...you identify all artifacts on the local map.}}
Artifacts as a [[cooking effect]] can be used to grant player characters effects related to [[Psychometry]] and identifying artifacts.
'''{{name}}''' are a category of [[cooking effects]] that can be granted by cooking with the following ingredients:
{{Food that grants|Artifact-based}}


Note that these are the base level. Once the player temporarily gains Psychometry, that level will be boosted by their [[ego]] modifier.
This category of effects is particularly notable for granting [[Psychometry]], which makes cooking an effective method for the player to identify and learn to build artifacts.


Items that can grant the Artifacts cooking effect:
The village recipe in [[Ezra]] always includes this effect and grants the player [[Psychometry]].
{{Food that grants|artifact-based}}
 
A static recipe that can be learned that uses this cooking effect is [[Goat in Sweet Leaf]].


== Basic Effects ==
== Basic Effects ==
{{basic effects}}
{{basic effects}}
{{Ambox
| type = Mental mutations granted by cooking effects are also boosted to additional levels by the player's [[Ego]] modifier. This applies to [[Psychometry]] granted by {{lc:{{name}}}}.
| icon = Floating_glowsphere.png
| format = tiny
| border = gray
}}


==Trigger Events==
==Trigger Events==