Artifact examination: Difference between revisions

911 bytes added ,  02:13, 29 October 2020
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Your performance at artifact examination is based on a specialized success roll, using an effective rating consisting of your Intelligence attribute plus any applicable modifiers.
Your performance at artifact examination is based on a specialized success roll, using an effective rating consisting of your Intelligence attribute plus any applicable modifiers.
Typically, artifacts with a complexity higher than 0 will be unknown and until you identify them.
Items will also be visually concealed with an alternate sprite until they are identified. Items include anything that inherits the base "Item" object, including weapons, equipment, grenades, and other similar "loot" that the player often carries around. Items do not include most furniture and other fixtures, such as the {{favilink|fusion power station}} - these objects retain their normal sprite even if not yet identified.


==The examination roll==
==The examination roll==
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* +8 for a {{favilink|micromanipulator array}}
* +8 for a {{favilink|micromanipulator array}}
* +2 to +4 for sitting in a comfortable chair
* +2 to +4 for sitting in a comfortable chair
== Artifacts by complexity ==
Below is a list of the top 75 artifacts ordered by complexity. To see the full list, visit the [[Artifacts by complexity]] page.
{{#cargo_query:table=ItemsTable
|fields=CONCAT('{{((}}favilink page{{!}}', _pageName,'{{)}}')=Artifact,Complexity
|where=Complexity IS NOT NULL AND Complexity > 0
|order by=Complexity DESC
|format=ul
|columns=2
|limit=75
}}


{{Mechanics Navbox}}
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]