Artifact examination: Difference between revisions

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Typically, artifacts with a complexity higher than 0 will be unknown and until you identify them.
Typically, artifacts with a complexity higher than 0 will be unknown and until you identify them.


Items will also be visually concealed with an alternate sprite until they are identified. Items include anything that inherits the base "Item" object, including weapons, equipment, grenades, and other similar "loot" that the player often carries around. Items do not include most furniture and other fixtures, such as the {{favilink|fusion power station}} - these objects retain their normal sprite even if not yet identified.
Items will also be visually concealed with an alternate sprite until they are identified.{{Code Reference|class=Examiner|name=Examiner}} Items include anything that inherits the base "Item" object, including weapons, equipment, grenades, and other similar "loot" that the player often carries around. Items do not include most furniture and other fixtures, such as the {{favilink|fusion power station}} - these objects retain their normal sprite even if not yet identified.


==Examination rating modifiers==
==Examination rating modifiers==
* -(artifact difficulty)
* -(artifact difficulty)<ref name="Examiner" />
* -([[Confused|confusion level]])
* -([[Confused|confusion level]])<ref name="Examiner" />
* -20 for [[Dystechnia]]
* -20 for [[Dystechnia]]{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Dystechnia}}
* +5 for [[Gadget Inspector]]
* +5 for [[Gadget Inspector]]{{Code Reference|namespace=XRL.World.Parts.Skill|class=Tinkering_GadgetInspector}}
* +5 for a {{favilink|telescopic monocle}}, stacking
* +5 for a {{favilink|telescopic monocle}}, stacking{{Code Reference|class=Toolbox|name=Toolbox}}
* +3 for a powered {{favilink|advanced toolkit}}, non-stacking
* +3 for a powered {{favilink|advanced toolkit}}, non-stacking<ref name="Toolbox" />
* +8 for a {{favilink|micromanipulator array}}, stacking
* +8 for a {{favilink|micromanipulator array}}, stacking<ref name="Toolbox" />
* +2 to +4 for [[sitting]] in a comfortable chair
* +2 to +4 for [[sitting]] in a comfortable chair


==The examination roll==
==The examination roll==
The following rules are observed by the final examination roll, after all modifiers are applied.{{Code Reference|namespace=XRL.Rules|class=Stat|method=RollResult}}
* The minimum possible effective rating is -5
* The minimum possible effective rating is -5
* The maximum possible effective rating is 35
* The maximum possible effective rating is 35
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|limit=75
|limit=75
}}
}}
== References ==
<references />


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[[Category:Mechanics]]
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