Artifact examination: Difference between revisions

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Your performance at artifact examination is based on a specialized success roll, using an effective rating consisting of your Intelligence attribute plus any applicable modifiers.
Your performance at artifact examination is based on a specialized success roll, using an effective rating consisting of your Intelligence attribute plus any applicable modifiers.


Typically, artifacts with a complexity higher than 0 will be unknown and until you identify them.
Typically, artifacts with a complexity higher than 0 will be unknown and unusable until you identify them.


Items will also be visually concealed with an alternate sprite until they are identified.{{Code Reference|class=Examiner|name=Examiner}} Items include anything that inherits the base "Item" object, including weapons, equipment, grenades, and other similar "loot" that the player often carries around. Items do not include most furniture and other fixtures, such as the {{favilink|fusion power station}} - these objects retain their normal sprite even if not yet identified.
Items will also be visually concealed with an alternate sprite until they are identified.{{Code Reference|class=Examiner|name=Examiner}} Items include anything that inherits the base "Item" object, including weapons, equipment, grenades, and other similar "loot" that the player often carries around. Items do not include most furniture and other fixtures, such as the {{favilink|fusion power station}} - these objects retain their normal sprite even if not yet identified.
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* If you rolled fewer successes than the item's complexity, it will be partially identified, and the name you see for it will usually change (for example, becoming a rifle rather than a strange artifact). In the case of examining modded artifacts, this may also result in having other variants of the item of lesser complexity fully identified.
* If you rolled fewer successes than the item's complexity, it will be partially identified, and the name you see for it will usually change (for example, becoming a rifle rather than a strange artifact). In the case of examining modded artifacts, this may also result in having other variants of the item of lesser complexity fully identified.
* If you are [[Confused]], you will always think you broke the item, and it will never be identified, partially or completely. You will only actually break the item if you rolled 0 successes.
* If you are [[Confused]], you will always think you broke the item, and it will never be identified, partially or completely. You will only actually break the item if you rolled 0 successes.
== Artifacts by Unidentified Appearance ==
For a list of unidentified artifacts, including their tiles and unidentified names, refer to the [[Unidentified artifacts]] page.


== Artifacts by complexity ==
== Artifacts by complexity ==
Below is a list of the top 75 artifacts ordered by complexity. To see the full list, visit the [[Artifacts by complexity]] page.
Below is a list of the top 75 artifacts ordered by complexity. To see the full list, visit the [[Artifacts by complexity]] page.
{{#cargo_query:table=ItemsTable
{{#cargo_query:table=ArtifactData
|fields=CONCAT('{{((}}favilink page{{!}}', _pageName,'{{)}}')=Artifact,Complexity
|fields=CONCAT('{{((}}favilink page{{!}}', _pageName,'{{)}}')=Artifact,Complexity
|where=Complexity IS NOT NULL AND Complexity > 0
|where=Complexity IS NOT NULL AND Complexity > 0
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}}
}}


== References ==
 
{{As of patch inline|2.0.201.49}}
{{references|2.0.201.49}}
<references />


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