Asphodelyte: Difference between revisions

18 bytes added ,  01:46, 26 April 2022
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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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Asphodelytes begin neutral to the player, but will become hostile if provoked, namely if the player attacks them or a member of one of their factions within view of them. The asphodelytes found accompanying Asphodel will be followers to xem, and thus will attack anything that Asphodel is hostile towards.  
Asphodelytes begin neutral to the player, but will become hostile if provoked, namely if the player attacks them or a member of one of their factions within view of them. The asphodelytes found accompanying Asphodel will be followers to xem, and thus will attack anything that Asphodel is hostile towards.  


Asphodelytes possess no weaponry or equipment of any kind, and will simply attack in melee with their "manipulators", which are equivalent to their fists. They possess [[Electrical Generation]] at mutation level 7 and [[Teleportation]] at level 10, which they will utilize in combat. Notably, asphodelytes have an [[electric resistance]] of 100, making them completely immune to electric damage; this means they cannot accidentally damage eachother when using Electrical Generation.{{XML Ref|object|Asphodelyte}}
Asphodelytes possess no weaponry or equipment of any kind, and will simply attack in melee with their "manipulators", which are equivalent to their fists. They possess {{favilink|Electrical Generation}} at mutation level 7 and {{favilink|Teleportation}} at level 10, which they will utilize in combat. Notably, asphodelytes have an [[electric resistance]] of 100, making them completely immune to electric damage; this means they cannot accidentally damage eachother when using Electrical Generation.{{XML Ref|object|Asphodelyte}}


{{References|2.0.201.88}}
{{References|2.0.201.88}}
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