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Asphodelytes begin neutral to the player, but will become hostile if provoked, namely if the player attacks them or a member of one of their factions within view of them. The asphodelytes found accompanying Asphodel will be followers to xem, and thus will attack anything that Asphodel is hostile towards. | Asphodelytes begin neutral to the player, but will become hostile if provoked, namely if the player attacks them or a member of one of their factions within view of them. The asphodelytes found accompanying Asphodel will be followers to xem, and thus will attack anything that Asphodel is hostile towards. | ||
Asphodelytes possess no weaponry or equipment of any kind, and will simply attack in melee with their "manipulators", which are equivalent to their fists. They possess | Asphodelytes possess no weaponry or equipment of any kind, and will simply attack in melee with their "manipulators", which are equivalent to their fists. They possess {{favilink|Electrical Generation}} at mutation level 7 and {{favilink|Teleportation}} at level 10, which they will utilize in combat. Notably, asphodelytes have an [[electric resistance]] of 100, making them completely immune to electric damage; this means they cannot accidentally damage eachother when using Electrical Generation.{{XML Ref|object|Asphodelyte}} | ||
{{References|2.0.201.88}} | {{References|2.0.201.88}} |
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