Attributes: Difference between revisions

2 bytes added ,  20:22, 6 April 2022
m
sort attributes in same order as they appear in the game UI
m (add link)
m (sort attributes in same order as they appear in the game UI)
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* Agility
* Agility
* Toughness
* Toughness
* Willpower
* Intelligence
* Intelligence
* Willpower
* Ego
* Ego


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Toughness is similar to Constitution in D&D where it is also used to resist illness and poison.
Toughness is similar to Constitution in D&D where it is also used to resist illness and poison.
=== Willpower ===
Willpower determines the [[MA]] of the player character and alters the cooldowns of many skills and mutations.
{{#cargo_query:table=Skills
|fields = Class=Skill Tree, COUNT(*)=Total Skills That Require WIL
|where=RequiredStats HOLDS LIKE '%Willpower' AND Cost <> 0
|group by = Class}}
Each point of a character's willpower attribute higher than 16 reduces their ability cooldowns by 5% of the ability's base cooldown, up to a maximum reduction of 80% (at 32 willpower) or a minimum cooldown of 5 rounds. Each point of willpower below 16 increases the cooldowns by 5% of their base cooldown.
A character's [[MA]] is modified by an amount equal to their willpower modifier. Additionally, the willpower modifier is a factor in how fast a character regenerates lost [[HP]].


=== Intelligence ===
=== Intelligence ===
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For NPCs, Intelligence also determines their pathfinding behavior. Creatures with lower intelligence will often ignore terrain penalties when moving.
For NPCs, Intelligence also determines their pathfinding behavior. Creatures with lower intelligence will often ignore terrain penalties when moving.


=== Temporary Intelligence ===
==== Temporary Intelligence ====
Intelligence can be temporarily granted through wearing certain equipment. This will not count towards the threshold for stat requirements, but will apply most passive effects. How temporary intelligence affects skill points gain is different than real intelligence. This boost only alters total skill points on level up: the creature will gain the amount of skill points as if they actually had that bonus intelligence. However, once it is removed and they level up again, they will be penalized that exact amount and will gain less points that level. This results in a zero net sum.
Intelligence can be temporarily granted through wearing certain equipment. This will not count towards the threshold for stat requirements, but will apply most passive effects. How temporary intelligence affects skill points gain is different than real intelligence. This boost only alters total skill points on level up: the creature will gain the amount of skill points as if they actually had that bonus intelligence. However, once it is removed and they level up again, they will be penalized that exact amount and will gain less points that level. This results in a zero net sum.
=== Willpower ===
Willpower determines the [[MA]] of the player character and alters the cooldowns of many skills and mutations.
{{#cargo_query:table=Skills
|fields = Class=Skill Tree, COUNT(*)=Total Skills That Require WIL
|where=RequiredStats HOLDS LIKE '%Willpower' AND Cost <> 0
|group by = Class}}
Each point of a character's willpower attribute higher than 16 reduces their ability cooldowns by 5% of the ability's base cooldown, up to a maximum reduction of 80% (at 32 willpower) or a minimum cooldown of 5 rounds. Each point of willpower below 16 increases the cooldowns by 5% of their base cooldown.
A character's [[MA]] is modified by an amount equal to their willpower modifier. Additionally, the willpower modifier is a factor in how fast a character regenerates lost [[HP]].


=== Ego ===
=== Ego ===