Baboon: Difference between revisions

3 bytes removed ,  06:49, 17 April 2021
m
neck ring changes
imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
m (neck ring changes)
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Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}}
Baboons attack by throwing {{favilink|small stone|plural}} from a short distance. After throwing a stone, baboons will retreat for a short time before advancing and throwing another.{{Code Reference|class=AIThrowAndScoot}} A baboon will spawn with 5 stones; if they run out of stones, or if their target comes within melee range, they will attack with their {{favilink page|Data:vicious bite (baboon)}}, a natural [[Short Blade|short blade]] weapon that deals {{Heart}}{{dice tooltip|1d2}} damage.{{File Ref|file=ObjectBlueprints}}


Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player in possession of a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
Like all creatures of the baboons faction, baboons will be inflicted with [[terrified]] for 2 rounds if they are hostile to a player equipped with a {{favilink|neck-ring}}, and come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
== Tips ==
== Tips ==
{{opinion}}
{{opinion}}