Baetyl: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (a bit more details and a trivia section)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 6 users not shown)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|G|{{(}}baetyl{{)}}}}}}
| title = {{Qud text|{{Qud shader|G|{{(}}baetyl{{)}}}}}}
| image = baetyl.png
| image = baetyl.png
| lv = 25
| hp = 2000
| hp = 2000
| av = 100
| av = 100
Line 9: Line 10:
| featureweightinfo = no
| featureweightinfo = no
| id = Baetyl
| id = Baetyl
| tier = 5
| colorstr = &B^g
| colorstr = &B^g
| tilecolors = BW
| tilecolors = BW
| renderstr = ♦
| renderstr = ♦
| corpse = {{ID to name|Rubble}}
| corpse = Rubble
| corpsechance = 100
| corpsechance = 100
| extra = {{Extra info|weight = 12000 | metal = yes | solid = yes | isoccluding = yes}}
| extra = {{Extra info|weight = 12000 | empsensitive = yes | metal = yes | solid = yes | isoccluding = yes}}
| inheritingfrom = InorganicObject
| inheritingfrom = InorganicObject
| xptier = 5
| faction = {{creature faction|{{FactionID to name|Baetyls}}|100}}
| faction = {{creature faction|{{FactionID to name|Baetyls}}|100}}
| desc = You gaze upon your own reflection in the lustrous chrome face of this conical orb, which emits a crackling drone and showers azure sparks upon the floor.
| desc = A hideous specimen.


{{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}}
{{Qud shader|rules|{{(}}25% chance per turn to repel gases near itself.{{)}}}}
| categories = Baetyls
| categories = Baetyls
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered other than {{favilink|sparking baetyl|plural}} is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}
A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered other than {{favilink|sparking baetyl|plural}} is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}


Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), they will become [[broken]]. If their HP is further reduced to 20% (400 HP), they will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), it will become [[broken]]. If its HP is further reduced to 20% (400 HP), it will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink id|Space-Time Vortex}}.{{Code Reference|class=BaetylHostility}}


Baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when the baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent baetyls from being revealed by [[Clairvoyance]].
Baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when a baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent baetyls from being revealed by {{favilink|Clairvoyance}}.


A baetyl's reality stabilization and gas repulsion will be disabled if the baetyl is broken, [[rusted]], or affected by EMP; however, its explosion effect will still function.
A baetyl's reality stabilization and gas repulsion will be disabled if the baetyl is broken, [[rusted]], or affected by EMP; however, its explosion effect will still function.
Line 37: Line 40:


==Bethesda Susa Baetyl==
==Bethesda Susa Baetyl==
{{qud look|title=&Gbaetyl|text=You gaze upon your own reflection in the lustrous chrome face of this conical orb. It emits a harmonic drone.}}
{{qud look|title=&Gbaetyl|text=A lens of glass has crusted over the smooth stone where the heat of sacred math burned the air then cooled in Q.E.D. Under that dermis and the meteoritic layer, an electric heart grinds on the field of magnets at the earth's core and radiates a shower of sparks. This one purrs, too.}}
A unique baetyl can be encountered within the Temple of the Rock, located at the bottom of Bethesda Susa. It is identical to a normal baetyl, save for having a different description. The player is also able to speak to it; however, it will refuse to speak to the player if they have sufficiently low [[reputation]] with baetyls.  
A unique baetyl can be encountered within the Temple of the Rock, located at the bottom of Bethesda Susa. It is identical to a normal baetyl, save for having a different description. The player is also able to speak to it; however, it will refuse to speak to the player if they have sufficiently low [[reputation]] with baetyls.  


19,173

edits