Baetyl: Difference between revisions

1,871 bytes added ,  21:51, 14 March 2021
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Baetyls are near indestructable objects that are often found within ruins, the flower fields or emitted out of space time vortexes. The normal baetyl does not grant quests: for baetyl quests and their rewards, see {{favilink|sparking baetyl}}. To tell the difference between the two, one can observe whether the baetyl emits sparks. Only baetyls that emit sparks will provide quests.
A {{name}} is an object belonging to the [[baetyls]] faction. The only baetyl that can be encountered is a [[#Bethesda Susa Baetyl|unique variant]] found in {{favilink|Bethesda Susa}}.{{File Ref|file=TempleOfTheRock|type=.rpm}}


==Bethesda Susa baetyl==
Baetyls are completely immobile objects with extremely high health and {{AV}}[[AV]], meaning they are extremely difficult to destroy under normal circumstances. If a baetyl's [[hitpoints]] are somehow reduced to 25% of their maximum HP (500 HP), they will become [[broken]]. If their HP is further reduced to 20% (400 HP), they will violently [[explosions|explode]] with a force of 25,000, dealing {{Heart}}{{dice tooltip|10d10+75}} damage to everything in a huge radius. This explosion is considered [[Neutron flux|neutronic]]. After exploding, the baetyl itself will disappear, leaving behind a {{favilink|space-time vortex}}.{{Code Reference|class=BaetylHostility}}
The baetyl encountered in the main questline in the depths of {{favilink|Bethesda Susa}} is unique, with the same stats as the normal baetyl, but with the ID <code>BethesdaBaetyl</code>. It is used in the quest [[Decoding the Signal]].
 
Baetyls have an inherent [[normality|reality stabilization]] effect, while will contest [[Reality distortion|reality distorting]] events.{{Code Reference|class=RealityStabilization}} The strength of this reality stabilization is equal to 120 when the baetyl is at maximum HP; if the baetyl takes damage, the strength of reality stabilization will be multiplied by the percentage of HP it has of its maximum HP.{{File Ref|file=ObjectBlueprints|name=Object}} Notably, reality stabilization will prevent baetyls from being revealed by [[Clairvoyance]].
 
A baetyls reality stabilization and gas repulsion will be disabled if the baetyl is broken, [[rusted]], or affected by EMP; however, its explosion effect will still function.
 
Baetyls will passively push adjacent [[gas|gases]] away from themselves, with a 25% chance of doing so each round.<ref name="Object"/>{{Code Reference|class=PartsGas}}
 
The {{favilink|sparking baetyl}} is a kind of baetyl that can grant the player "quests".
 
==Bethesda Susa Baetyl==
{{qud look|title=&Gbaetyl|text=You gaze upon your own reflection in the lustrous chrome face of this conical orb. It emits a harmonic drone.}}
A unique baetyl can be encountered within the Temple of the Rock, located at the bottom of Bethesda Susa. It is identical to a normal baetyl, save for having a different description. The player is also able to speak to it.
 
This baetyl is integral to the [[Decoding the Signal]] quest. It can be spoken with to "decode the signal" if the player is in possession of the {{favilink|stamped data disk [with Q Girl's instructions encoded]}}.
 
{{References|2.0.201.75}}


{{Creature Navbox|Baetyls}}
{{Creature Navbox|Baetyls}}
[[Category:Baetyls]]
[[Category:Baetyls]]