Beamsplitter: Difference between revisions

(Created page with "{{Mod | title = {{Qud text|with {{Qud shader|text=beamsplitter|colors=R-R-r-r-g-g-G-G-B-B-b-b|type=sequence}}}} | type = Beam Weapon | id = ModBeamsplitt...")
 
 
(8 intermediate revisions by 3 users not shown)
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  | nativetier = 4
  | nativetier = 4
  | difficulty = 1
  | difficulty = 1
  | complexty = 2
  | complexity = 2
  | value      = 1.3
  | value      = 1.3
  | desc      = &CFitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration.
  | desc      = &CFitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration.
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The '''fitted {{name}}''' mod can be applied to beam weapons. It modifies the weapon so that each projectile fired by the weapon is split into three separate projectiles with an exact spread of 18°. The original projectile travels along the path it normally would, while the two additional projectiles travel at angular offsets of -9° and 9°.{{Code Reference|class=ModNanon|name=ModNanon}}
The '''fitted {{name}}''' mod can be applied to beam weapons. It modifies the weapon so that each projectile fired by the weapon is split into three separate projectiles with an exact spread of 18°. The original projectile travels along the path it normally would, while the two additional projectiles travel at angular offsets of -9° and 9°.{{Code Reference|class=ModNanon|name=ModNanon}}


As a trade-off, this mod also decreases the {{PV}}[[PV]] of the weapon's projectiles by 1.
<div style="display:flex; flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{{masked gif | img = beamsplitter demo electrobow.png | gif = beamsplitter demo electrobow.gif }}
{{masked gif | img = beamsplitter demo electrobow.png | gif = beamsplitter demo electrobow.gif }}
</div>
<div style="margin-right: 2.5em;">
== Eligible Equipment ==
{{#cargo_query:
  | tables = Modability=M,GeneralData=GD
  | join on = M.JoinKey=GD.JoinKey
  | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}') = Item,
            GD.Tier
  | where = M.SupportedMods HOLDS 'BeamWeaponMods' AND GD._pageNamespace = '0'
  | order by = GD.Tier DESC,GD.PlainName
  | format = table
}}


== Eligible Items ==
== Eligible NPC Equipment ==
{{#cargo_query:
{{#cargo_query:
   | tables = Modability=M,GeneralData=GD
   | tables = Modability=M,GeneralData=GD
   | join on = M.JoinKey=GD.JoinKey
   | join on = M.JoinKey=GD.JoinKey
   | fields = CONCAT('{{(}}favilink id{{!}}',M.ObjectID,'{{)}}') = Item,
   | fields = CONCAT(CASE
                WHEN GD.ObjectID = 'Naser Cannon'
                THEN '{{(}}favilink{{!}}galgal{{!}}possessive{{)}}'
                WHEN GD.ObjectID = 'LightLock'
                THEN '{{(}}favilink{{!}}conservator{{!}}possessive{{)}}'
                WHEN GD.ObjectID = 'Point-Defense Laser'
                THEN '{{(}}favilink{{!}}anomaly extinguisher{{!}}possessive{{)}}'
                ELSE ''
            END,'{{(}}favilink id{{!}}',M.ObjectID,'{{)}}')=Item,
             GD.Tier
             GD.Tier
   | where = M.SupportedMods HOLDS 'BeamWeaponMods'
   | where = M.SupportedMods HOLDS 'BeamWeaponMods' AND GD._pageNamespace <> '0'
   | order by = GD.Tier DESC,GD.PlainName
   | order by = GD.Tier DESC,GD.PlainName
   | format = table
   | format = table
}}
}}


</div>
</div>
== Tips ==
== Tips ==
{{opinion}}
{{opinion}}
* Because the {{favilink|arc winder}} and {{favilink|high-voltage arc winder}} do not rely on penetration, applying the '''fitted {{name}}''' mod to those weapons has no drawback.
* Because the {{favilink|arc winder}} and {{favilink|high-voltage arc winder}} do not rely on penetration, applying the '''fitted {{name}}''' mod to those weapons has no drawback.
 
* The {{favilink|space inverter}} has a completely unique interaction with the '''fitted {{name}}''' mod.
{{references|2.0.202.92}}
{{references|2.0.202.92}}
{{Mod Navbox}}
{{Mod Navbox}}