Beguiling

Revision as of 00:59, 3 November 2019 by imported>Tikiti (Added level progression table)
As of Patch This information is reliable as of patch 2.0.188.0.
Beguiling
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Beguiling)

Beguiling

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Beguiling

You beguile a nearby creature into serving you loyally.

Mental attack versus a creature with a mind
Cooldown: 50 rounds
Range: 1
Success roll: Ego modifier or mutation level (whichever is higher) X 2 + character level + 1d8 VS. Defender MA + character level + 5
Beguiled creature: +(Level * 5) bonus hit points


Level Progression

Mutation Level Bonus Hitpoints
1 5
2 10
3 15
4 20
5 25
6 30
7 35
8 40
9 45
10 50
n 5*n