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(→Tips: Added a tip about how we all really deal with the Twinning Lamprey in Susa) |
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* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}. | * A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}. | ||
* A source of [[normality]] or [[normality gas]], such as a {{Favilink|normality gas grenade|plural}}, a {{Favilink|normality gas pump}}, or weapons modded with [[nulling]] to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools. | * A source of [[normality]] or [[normality gas]], such as a {{Favilink|normality gas grenade|plural}}, a {{Favilink|normality gas pump}}, or weapons modded with [[nulling]] to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools. | ||
** Normality gas may also be generated by killing the massive quantities of [[Plastronoid]]s that populated {{name}}. Killing multiple Plastronoids in a small area may build up sufficient normality gas that a twinning lamprey can then be lured into. This is best used as a backup plan, as both setting up this trap and the gas generated will be inconsistent. | |||
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too. | * Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too. | ||
* [[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}. | * [[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}. |
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