Bethesda Susa: Difference between revisions

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{{Spoiler}}
{{Spoiler}}


=Floors=
==Floors==


{| class="wikitable" style="text-align:left"
{| class="wikitable" style="text-align:left"
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|-
|-
| 0
| 0
| [[#surface|surface]]
| [[#Surface|surface]]
| {{Qud text|&G25°}}
| {{Qud text|&G25°}}
|-
|-
| 1
| 1
| [[#ruined wharf|ruined wharf]]
| [[#Ruined Wharf|ruined wharf]]
| {{Qud text|&G16°}}
| {{Qud text|&G16°}}
|-
|-
| 2-4
| 2-4
| [[#healing pools|healing pools]]
| [[#Healing Pools|healing pools]]
| {{Qud text|&G7°, &C-2°, -11°}}
| {{Qud text|&G7°, &C-2°, -11°}}
|-
|-
| 5
| 5
| [[#abandoned ward|abandoned ward]]
| [[#Abandoned Ward|abandoned ward]]
| {{Qud text|&C-20°}}
| {{Qud text|&C-20°}}
|-
|-
| 6-10
| 6-10
| [[#ruined ward|ruined ward]]
| [[#Ruined Ward|ruined ward]]
| {{Qud text|&c-29°, -38°, -47°,&B -56°, -65°}}
| {{Qud text|&c-29°, -38°, -47°,&B -56°, -65°}}
|-
|-
| 11-12
| 11-12
| [[#abandoned ward 2|abandoned ward 2]]
| [[#Abandoned Ward 2|abandoned ward 2]]
| {{Qud text|&B-74°, &b-83°}}
| {{Qud text|&B-74°, &b-83°}}
|-
|-
| 13
| 13
| [[#cybernetics ward|cybernetics ward]]
| [[#Cybernetics Ward|cybernetics ward]]
| {{Qud text|&b-92°}}
| {{Qud text|&b-92°}}
|-
|-
| 14-15
| 14-15
| [[#cryobarrios|cryobarrios]]
| [[#Cryobarrios|cryobarrios]]
| {{Qud text|&K-101°, -110°}}
| {{Qud text|&K-101°, -110°}}
|-
|-
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|}
|}


== surface ==
=== Surface ===
<div style=float:left>[[File:Bethesda_Susa_surface.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style=float:left>[[File:Bethesda_Susa_surface.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
{{Qud text|Strata: 0}}
{{Qud text|Strata: 0}}
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<br style=clear:both/>
<br style=clear:both/>
== ruined wharf ==
=== Ruined Wharf ===
<div style=float:left>[[File:Ruined_wharf_Bethesda_Susa.png|thumb|left|An example layout of the ruined wharf.]]</div>  
<div style=float:left>[[File:Ruined_wharf_Bethesda_Susa.png|thumb|left|An example layout of the ruined wharf.]]</div>  
{{Qud text|Stratum: 1}}
{{Qud text|Stratum: 1}}
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<br style=clear:both/>
<br style=clear:both/>
== healing pools ==
=== Healing Pools ===
<div style=float:left>[[File:Healing_pool_1_Bethesda_Susa.png|thumb|left|An example layout of a healing pool stratum.]]</div>
<div style=float:left>[[File:Healing_pool_1_Bethesda_Susa.png|thumb|left|An example layout of a healing pool stratum.]]</div>


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<br style=clear:both/>
<br style=clear:both/>
== abandoned ward ==
=== Abandoned Ward ===
{{Qud text|Strata: 5}}
{{Qud text|Stratum: 5}}


{{Qud text|Temperature: &C-20°}}
{{Qud text|Temperature: &C-20°}}
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<br style=clear:both/>
<br style=clear:both/>
== ruined ward ==
 
=== Ruined Ward ===
<div style=float:left>[[File:Ruined_ward_Bethesda_Susa_the_alchemists_abode.png|thumb|left|The alchemist's humble abode.]]</div>  
<div style=float:left>[[File:Ruined_ward_Bethesda_Susa_the_alchemists_abode.png|thumb|left|The alchemist's humble abode.]]</div>  
{{Qud text|Strata: 6, 7, 8, 9, 10}}
{{Qud text|Strata: 6, 7, 8, 9, 10}}
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{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}
{{Qud text|Temperature: &c-29°, -38°, -47°, &B-56°, -65°}}


Eight strata below Bethesda Susa you will find the {{favilink|Alchemist}} in their workshop. Speaking with them grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory.
Eight strata below Bethesda Susa you will find the {{favilink|Alchemist}} in their workshop. Speaking with them grants an [[achievements|achievement]]. Be wary of provocation, once hostile the alchemist can, and will, go out in a blaze of glory (Meaning that they will attack with a [[neutron flux|neutronic]] explosion, which will likely kill the player character).


<br style=clear:both/>
<br style=clear:both/>


== abandoned ward 2 ==  
=== Abandoned Ward 2 ===
{{Qud text|Strata: 11, 12}}
{{Qud text|Strata: 11, 12}}


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<br style=clear:both/>
<br style=clear:both/>
== cybernetics ward ==
=== Cybernetics Ward ===
<div style=float:left>[[File:Cybernetics_ward_Bethesda_Susa.png|thumb|left|An example of the surface level layout of Bethesda Susa.]]</div>  
<div style=float:left>[[File:Cybernetics_ward_Bethesda_Susa.png|thumb|left]]</div>  
{{Qud text|Stratum: 13}}
{{Qud text|Stratum: 13}}


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<br style=clear:both/>
<br style=clear:both/>
== cryobarrios ==
 
=== Cryobarrios ===
<div style=float:left>[[File:Bethesda_Susa_stairs_to_strata_15.png|thumb|left|Stairs to stratum 15.]]</div>  
<div style=float:left>[[File:Bethesda_Susa_stairs_to_strata_15.png|thumb|left|Stairs to stratum 15.]]</div>  
{{Qud text|Strata: 14, 15}}
{{Qud text|Strata: 14, 15}}
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* or another phase spider
* or another phase spider


To the west is another {{favilink|chrome platform}} and a switch to go down a single stratum to the final level.
To the west is another {{favilink|chrome platform}} and control switch to go down a single stratum to the final level.


<br style=clear:both/>
<br style=clear:both/>
== Temple of the Rock ==
=== Temple of the Rock ===
<div style=float:left>[[File:Temple_of_the_Rock.png|500px|thumb|left|Temple of the Rock layout.]]</div>  
<div style=float:left>[[File:Temple_of_the_Rock.png|500px|thumb|left|Temple of the Rock layout.]]</div>  
{{Qud text|Stratum: 16}}
{{Qud text|Stratum: 16}}
{{Qud text|Temperature: &G25°}}


{{Qud text|Temperature: &G25°}}
If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level, and the player can even loot the chests found here without provoking hostility. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}.
 
The player can make their way to the {{favilink|Baetyl}} located slightly east of center of the zone to advance the [[Decoding the Signal]] quest. The control switch behind the baetyl will reactivate the entrance elevator leading back to the previous floor.


If the player has sufficient reputation to enter the holy places of the [[Mechanimist]] faction, this is a peaceful level. If not, they may be forced to confront a variety of dangerous Mechanimists, including {{favilink|Phinae Hoshaiah, High Priest of the Rock}}, in order to make their way to the {{favilink|Baetyl}} and advance the [[Decoding the Signal]] quest.
A lone {{favilink|disciple of the Sightless Way}} will always spawn somewhere on this floor, though the Mechanimists are not friendly to them.


<br style=clear:both/>
<br style=clear:both/>
= Tips =
 
== Tips ==
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:
{{Opinion}}Players should be prepared to deal with increasingly low temperatures as they descend, as well as to fight or bypass the inhabitants and hazards of Bethesda Susa. Some things that may help:


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* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* Protection from gases, such as a {{Favilink|vinewood sap mask}}, {{Favilink|gas mask}} or other equipment that is [[fitted with filters]].
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
* A weapon that is [[electrified]] to deal with the many [[Robots]] in {{Qud text|Bethesda Susa}}.
*A source of [[normality]] or [[normality gas]], such as an {{Favilink|ontological anchor}}, equipment modded with [[nulling]], a {{Favilink|normality gas pump}}, or {{Favilink|normality gas grenade|plural}} to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
* A source of [[normality]] or [[normality gas]], such as a {{Favilink|normality gas grenade|plural}}, a {{Favilink|normality gas pump}}, or weapons modded with [[nulling]] to deal with the infrequent, but dangerous {{Favilink|twinning lamprey}} that roam the abandoned wards past the healing pools.
** Normality gas may also be generated by killing the massive quantities of [[Plastronoid]]s that populated {{name}}. Killing multiple Plastronoids in a small area may build up sufficient normality gas that a twinning lamprey can then be lured into. This is best used as a backup plan, as both setting up this trap and the gas generated will be inconsistent.  
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too.
* Some way to cool down enemies, such as a {{Favilink|freeze ray}}, a [[freezing]] weapon, or {{Favilink|freeze grenade|plural}}, as the low temperatures make everyone else more vulnerable to being [[frozen]] too.
*[[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* [[Explosions|Explosives]] or [[vibro weapons]] to deal with the [[Cragmensch]] that can be found throughout {{Qud text|Bethesda Susa}}.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Many {{Favilink|bandage|plural}} to deal with the bleeding inflicted by {{Favilink|lurking beth|plural}}. [[Defoliant]] can be used to clear clusters of beths without angering other creatures.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
* Tonics that help with the cold, such as {{Favilink|rubbergum injector|plural}} or {{Favilink|luminous hoarshroom|plural}}, which can also be [[Harvestry|harvested]] in {{Qud text|Bethesda Susa}}.
* The {{Favilink|flamethrower}} is extremely useful if you have enough {{Favilink|oil}} to use it, as its naturally high piercing will help against Cragmensch, its wide area of effect will help with large groups of enemies and twinning lamprey, and the trolls are not able to resist its heating effect. Additionally, it will keep you warm.


=Trivia=
==Trivia==
 
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
* Bethesda Susa can be playtested by [[wish|wishing]] for 'stage4'.
*There is always a {{Favilink|disciple of the sightless way}} in the {{Qud text|Temple of the Rock}}, though the Mechanimists are not friendly to them.
* Before game version 202.78, the four strata below the Temple of the Rock were named: Amplitheatre[sic] of the Mind (stratum 17), Morphorium (strata 18-19), and Genesis Chamber (stratum 20). However, these deeper levels were procedurally generated, using the generic 'ruins' tiles and layout, and were populated principally by lower-level creatures found elsewhere in Bethesda Susa. They were not connected to the levels above with stairs, and as such, were inaccessible without a {{favilink|spiral borer}} or similar means of digging downwards. These strata have since been replaced with generic subterranean caves.


=References=
=References=
<references />
<references />
[[Category:Dungeons]]
[[Category:Dungeons]]
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