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* High-damage attacks from [[cragmensch]]. | * High-damage attacks from [[cragmensch]]. | ||
* An invisible enemy, and new, higher-damage floor trap enemies (the {{favilink|lurking beth|plural}}.) | * An invisible enemy, and new, higher-damage floor trap enemies (the {{favilink|lurking beth|plural}}.) | ||
* Steadily decreasing [[temperature|temperatures]] as the player descends, lowering [[Quickness]]. (The temperature drops by 9 degrees for every floor below ground. | * Steadily decreasing [[temperature|temperatures]] as the player descends, lowering [[Quickness]]. (The temperature drops by 9 degrees for every floor below ground.{{Code Reference | class = BethesdaColdZone}}) | ||
** Possible ways of mitigating this are through gear or mutations that grant cold resistance, or by counteracting with increased quickness. | ** Possible ways of mitigating this are through gear or mutations that grant cold resistance, or by counteracting with increased quickness. | ||
** The player may freeze solid on the penultimate level without some cold resistance. | ** The player may freeze solid on the penultimate level without some cold resistance. | ||
* A [[Mechanimist]] holy site. If the player has sufficient reputation with the Mechanimists, for example by donating at the {{favilink|sacred well}}, this can be a peaceful encounter. | * A [[Mechanimist]] holy site. If the player has sufficient reputation with the Mechanimists, for example by donating at the {{favilink|sacred well}}, this can be a peaceful encounter. | ||
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