Biodynamic power plant: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Created by syntaxaire with game version 2.0.200.71 using QBE v1.0rc2)
 
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(26 intermediate revisions by 7 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|biodynamic power plant}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
| image = biodynamic power plant.png
| image = biodynamic power plant.png
| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}}
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 360
| commerce = 360
| id = BiodynamicPowerPlant
| id = BiodynamicPowerPlant
| complexity = 6
| complexity = 6
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_6point
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCyberneticsEquipment_6point
| dynamictable = {{Dynamic object|Items|BiodynamicPowerPlant}}
| unidentifiedimage = biodynamic power plant unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.
| categories = Items
 
{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.
 
Target body parts: Body
License points: 6
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{Cybernetics data infobox}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]].
Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to further increase energy flow.
{{References}}
{{Cybernetics Navbox}}
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