Biodynamic power plant: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(21 intermediate revisions by 7 users not shown)
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{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}}
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| complexity = 6
| complexity = 6
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_6point
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCyberneticsEquipment_6point
| dynamictable = {{Dynamic object|Items|BiodynamicPowerPlant}}
| unidentifiedimage = biodynamic power plant unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.
| desc = A microturbine skims hemopower off the circulation of blood and the chemical reactions therein.


{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}}
{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.
{{Qud shader|rules|{{(}}
 
Target body parts: Body
Target body parts: Body
License points: 6
License points: 6
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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{{Cybernetics data infobox}}
{{name|caps}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=CyberneticsBiodynamicPowerPlant}} The implant has no internal charge storage; drawing more than 5000 energy in a turn will force connected items to draw on other sources of power such as [[energy cells]].


{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
Power supplied by a {{name}} stacks with the power supplied by {{favilink|Electrical Generation}} to further increase energy flow.


== References ==
{{References}}
<references />
{{Cybernetics Navbox}}
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