Biodynamic power plant: Difference between revisions
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
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imported>Trashmonks |
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{{As Of Patch|2.0.201. | {{As Of Patch|2.0.201.48}} | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}biodynamic power plant{{)}}}}}} | ||
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| overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}} | | overrideimages = {{altimage start}}{{altimage | biodynamic power plant identified.png | type = identified}}{{altimage | biodynamic power plant unidentified.png | type = unidentified}}{{altimage end}} | ||
| weight = 2 | | weight = 2 | ||
| featureweightinfo = yes | |||
| commerce = 360 | | commerce = 360 | ||
| id = BiodynamicPowerPlant | | id = BiodynamicPowerPlant | ||
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{{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}} | {{Qud shader|rules|{{(}}Provides a continuous 5000 units of charge per turn to equipped items that can access onboard power systems, such as items with the Jacked mod.{{)}}}} | ||
{{Qud shader|rules|{{(}} | |||
Target body parts: Body | |||
License points: 6 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | | categories = Cybernetics | ||
}} | }} |