Biodynamic power plant: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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Tag: Reverted
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}}
{{name}} supplies power to items that can access it. Most commonly, this means any item with the [[jacked]] item mod. The recharge rate of {{name}} (5000 energy per turn) is not modified by [[attributes]], [[compute power]], or any other factors.{{Code Reference|class=Cybernetics2BiodynamicPowerPlant}} Note that on the off-chance a player has both this cybernetic, and the {{favilink|Electrical Generation}} mutation, the two will not continuously provide charge together. Generally, the mutation will be utilized first, and if the generated charge is depleted, any items currently powered on through Electrical Generation will not be sustained through the power plant (items will deactivate).


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{{Cybernetics Navbox}}