Black mote: Difference between revisions

53 bytes removed ,  05:26, 8 June 2023
Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2
m (some minor wording/capitalization tweaks)
(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
Line 3: Line 3:
| title = {{Qud text|{{Qud shader|K|{{(}}black{{)}}}} mote}}
| title = {{Qud text|{{Qud shader|K|{{(}}black{{)}}}} mote}}
| image = black mote.png
| image = black mote.png
| overrideimages = {{altimage start}}{{altimage | black mote identified.png | type = identified}}{{altimage | black mote unidentified.png | type = unidentified}}{{altimage end}}
| gif = black mote animated.gif
| overrideimages = {{altimage start}}{{altimage | black mote identified.png | gif = black mote identified animated.gif | type = identified}}{{altimage | black mote unidentified.png | gif = black mote unidentified animated.gif | type = unidentified}}{{altimage end}}
| av = 0
| av = 0
| dv = 0
| dv = 0
Line 36: Line 37:


{{Qud shader|rules|{{(}}+4 DV{{)}}}}
{{Qud shader|rules|{{(}}+4 DV{{)}}}}
{{Qud shader|rules|{{(}}20% chance of stopping ranged attacks.{{)}}}}
{{Qud shader|rules|{{(}}Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Floating Nearby
| categories = Floating Nearby
| gameversion = 2.0.204.48
| gameversion = 2.0.204.82
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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