Bleeding: Difference between revisions

19 bytes added ,  16:19, 7 October 2020
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Code Note: the boolean <code>Stack</code> parameter of <code>XRL.World.Effects.Bleeding</code> actually has an inverse meaning to what one might initially expect - when true, the effect will ''not'' stack in the sense of causing another bleeding effect - but instead will only replace the target's current first bleeding effect if it is more powerful than that existing effect.
Code Note: the boolean <code>Stack</code> parameter of <code>XRL.World.Effects.Bleeding</code> actually has an inverse meaning to what one might initially expect - when true, the effect will ''not'' stack in the sense of causing another bleeding effect - but instead will only replace the target's current first bleeding effect if it is more powerful than that existing effect.
{{Effect Navbox}}