Bleeding: Difference between revisions

9 bytes added ,  17:21, 26 March 2022
m
favilink
(add sharpened polyp info)
m (favilink)
Line 148: Line 148:


* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect.
* {{favilink|fractus}} plants deal damage to creatures that walk through them, and cause a blood splatter, but do not apply a true bleeding effect.
* [[Sunder Mind]] can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
* {{favilink|Sunder Mind}} can cause a nosebleed effect that deals 1 damage per turn, but this is not a true bleeding effect.
== Trivia ==
== Trivia ==
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer.
* A now removed physical defect, [[Hemophilia]], added an additional +60 to the difficulty save, which caused bleeding to last for far longer.
2,158

edits