Blood-gradient hand vacuum: Difference between revisions

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* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
* <code>ExsanguinationMicrotubules</code>: This component extracts blood from the body of the equipper. Every 800 turns, it will refill a single dram of blood into the {{name}}. Functionally, this acts as a slow but infinite recharge mechanism while the {{name}} is equipped.{{Code Reference|namespace=XRL.World.Parts|class=LiquidProducer}}
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a [[gun rack]] implant.
** This component will be operational only if equipped in a biological body slot. This typically means it must be equipped in one of a humanoid's default missile weapon equipment slots. It will not function while in the inventory or if equipped in a non-organic missile weapon equipment slot, such as the additional missile weapon slots granted by a [[gun rack]] implant.
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns, if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
* <code>VitalityTransferSystem</code>: This component generates ammo for the {{name}}. Every five turns (or less, with [[compute power]]), if blood is available in the reservoir, this component will fabricate 1 biologically-generated unit of ammo. The weapon can hold up to 13 units of ammo at a time. Each time that this component generates a unit of ammo, there is a 20% chance that it will consume 1 dram of blood from the weapon's reservoir.{{Code Reference|namespace=XRL.World.Parts|class=BioAmmoLoader}}
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
** This component will be operational as long as at least one dram of blood is available in the weapon's reservoir. It works whether or not the {{name}} is equipped; it will also generate ammo in the inventory.
* <code>EnergyWeaponSystem</code>: This component fires the weapon. It consumes 100 [[charge]] each time it is fired. The charge is drawn from blood in the reservoir; but this tends not to have a significant noticeable effect on the blood available in the reservoir, because a single dram of blood can provide 7500 charge (enough to fire the weapon 75 times).{{Code Reference|namespace=XRL.World.Parts|class=EnergyAmmoLoader}}
* <code>EnergyWeaponSystem</code>: This component fires the weapon. It consumes 100 [[charge]] each time it is fired. The charge is drawn from blood in the reservoir; but this tends not to have a significant noticeable effect on the blood available in the reservoir, because a single dram of blood can provide 7500 charge (enough to fire the weapon 75 times).{{Code Reference|namespace=XRL.World.Parts|class=EnergyAmmoLoader}}
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