Brain brine: Difference between revisions

1,132 bytes added ,  08:57, 28 January 2022
More specific brain brine results.
(add note about cloning; add strategies heading)
(More specific brain brine results.)
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If the affected creature is a [[Chimera]] and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.
If the affected creature is a [[Chimera]] and the result would otherwise give them a mental mutation or a defect, they receive the message "Your mind begins to morph but the physiology of your brain restricts it." instead.


== Strategies ==
== Brain Brine and Precognition ==


Brain brine uses a per-creature random seed that isn't used by anything else. This means that simply using [[Precognition]] and RNG manipulation alone (such as through {{Favilink | Neutron Flux}}) will not alter its outcome for a given creature, nor will use of [[Domination]] or a {{Favilink | ganglionic teleprojector}}. However, [[clone | clones]] have their own random seeds, so it ''is'' possible to force a desired result using those methods plus a source of cloning.
The game performs two rolls when determining the effects of a creature drinking brain brine:
 
#The general result is determined: for example, giving the creature two to three [[skills]].
#The specific result is determined: for example, giving the creature the [[Tinker III]] and [[Swipe]] skills.
 
The first roll uses a per-creature random seed that isn't used anywhere else in the game. This means that while [[Precognition]] can predict the results of drinking brain brine, seed manipulation cannot alter its outcome for a given creature. However, since [[clone | clones]] have their own random brain brine seed, it ''is'' possible to force a desired result by using Precognition, generating a clone, dominating it, and drinking Brain Brine. Once a clone receives the right roll, you can [[permaswap]] with it to gain those selected benefits permanently.
 
The second roll uses different types of RNG depending on the general result:
* Intelligence, Willpower, and skill points are determined by a specific per-creature random seed in a similar manner to the first roll.
* Positive mental mutations are determined by a specific non-creature-specific seed which can be rerolled by choosing a mutation (through mutation points or [[Unstable Genome|unstable genome]]) or the [[Mutating gaze|mutating gaze]] of a {{Favilink|gamma moth}}, but not by injecting an {{Favilink|Eaters' nectar injector|eater's nectar injector}} or cooking with a {{Favilink|Drop of nectar|drop of nectar}}.
* Mental defects, skills, and secrets are determined by a general RNG that can be rerolled by waiting.  


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