Breathbeard: Difference between revisions

60 bytes added ,  15:15, 29 October 2019
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==Types of Beards==
==Types of Beards==
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.  
Because of this creation method, the corpses are dynamically generated as well and have no static object blueprint. Each type has a 25% chance of dropping their respective corpse.<ref><code>XRL.World.Parts.Mutation.BreatherBase</code></ref>
{| class="wikitable"
{| class="wikitable"
! Name
! Name