Broken: Difference between revisions

677 bytes added ,  19:44, 8 April 2022
m
capitalization tweak
imported>Lemonlich
(Created page with "{{Mod |title =Broken |type =Defect |id = |rarity = |tinkerable = |tinkertier = |value = |desc = }}")
 
m (capitalization tweak)
 
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{{Mod
{{effect|&rbroken
|title      =Broken
| desc = Can't be equipped or used.
|type      =Defect
| id = Broken
|id         =
| type = 110000000000000010000000000
|rarity    =
| gameversion = 2.0.201.78}}
|tinkerable =
The {{name}} effect that can be applied on both robots and items. Objects that are affected by {{name}} have {{qud text|&y[&rbroken&y]|notxml}} appended to the name.
|tinkertier =
 
|value      =
==On Items==
|desc      =
If on an item, it will be forcefully unequipped if equipped, and cannot be reequipped. The [[commerce]] value of the item will also be divided by 100.
}}
 
Broken items can be repaired:
* By a player who knows the [[Repair]] skill.
* By an NPC who knows the Repair skill, such as {{favilink|Argyve}}, {{favilink|Q Girl}}, or a village tinker. You can request to Repair the item on the Trade screen for a certain number of drams of water.
*By using {{favilink|Fix-It spray foam}}.
 
{{Effect Navbox}}