Burrowing Claws: Difference between revisions

863 bytes added ,  23:25, 2 October 2020
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{{As Of Patch|2.0.201.44}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
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== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
![[PV]] Bonus
!Damage
|-
|1
| +3
|
|-
|2
| +6
|
|-
|3
| +9
|
|-
|4
| +12
|
|-
|5
| +15
|
|-
|6
| +18
|
|-
|7
| +21
|
|-
|8
| +24
|
|-
|9
| +27
|
|-
|10
| +30
|
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
!Mutation Level
![[PV]] Bonus
!Damage
|-
|1
| +3
|
|-
|2
| +6
|
|-
|3
| +9
|
|-
|4
| +12
|
|-
|5
| +15
|
|-
|6
| +18
|
|-
|7
| +21
|
|-
|8
| +24
|
|-
|9
| +27
|
|-
|10
| +30
|
|}
</div>
<div style="margin-right: 2.5em;">
{| class="wikitable"
{| class="wikitable"
!Mutation Level
!Mutation Level
![[PV]] Bonus
![[PV]] Bonus
![[AV]]
!Damage
|-
|-
|1
|1
| +3
| +3
|{{AV}}1
|
|-
|-
|2
|2
| +6
| +6
|{{AV}}1
|
|-
|-
|3
|3
| +9
| +9
|{{AV}}1
|
|-
|-
|4
|4
| +12
| +12
|{{AV}}1
|
|-
|-
|5
|5
| +15
| +15
|{{AV}}2
|
|-
|-
|6
|6
| +18
| +18
|{{AV}}2
|
|-
|-
|7
|7
| +21
| +21
|{{AV}}2
|
|-
|-
|8
|8
| +24
| +24
|{{AV}}2
|
|-
|-
|9
|9
| +27
| +27
|{{AV}}3
|
|-
|-
|10
|10
| +30
| +30
|{{AV}}3
|
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
=== Formulas ===
The following formulas are used to determine damage and AV based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Horns}}
{| class="wikitable"
! AV
| <div style="display:inline-block;font-size:130%;color:#009403;">'''1 + ('''Level '''- 1) / 3'''</div>
|-
! Damage
| <div style="display:inline-block;font-size:130%;color:#009403;">'''2d(3 +''' Level '''/ 2)'''</div>
|}
|}


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* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
* If the player has [[unfinished and prerelease content]] enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
* Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
* Grants 1, 2, or 3 [[AV]] depending on the level, which is comparable to {{Favilink|boar-skin gloves}}, {{Favilink|steel gauntlets}}, and {{Favilink|carbide gauntlets}}, respectively, though {{name}} weigh nothing.
*Provides short-blade class natural weapons, which have no penetration cap


===Disadvantages===
===Disadvantages===
* Takes up a hands slot, and the [[AV]] does not scale well enough to compensate.
 
* Penetration bonus only applies to walls.
* The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
*Prevents the player from taking the [[Flaming Hands]] or [[Freezing Hands]] mutations.
*Requires significant mutation levels in order to match the damage output of higher tier weapons
{{Mutation Navbox}}
{{Mutation Navbox}}