Burrowing Claws
Category
|
Physical |
---|---|
Cost
|
3 |
Body LocationThe body part(s) where this
mutation can be located |
Left Hand, Right Hand |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
yes |
ID?Use this ID to wish for the mutation
(example: mutation:BurrowingClaws ) |
BurrowingClaws |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Burrowing Claws
You bear spade-like claws that can burrow through the earth.
4 successful attacks dig through a wall
Claw penetration vs walls: (level based)
Claws are also a short-blade class natural weapon that deals (level based) damage to non-walls.
(if prerelease content is enabled):
Can dig passages up or down when outside of combat
Advancement Table
Mutation Level | PV Bonus | Damage |
---|---|---|
1 | +3 | 1d2 |
2 | +6 | 1d2 |
3 | +9 | 1d2 |
4 | +12 | 1d3 |
5 | +15 | 1d3 |
6 | +18 | 1d3 |
7 | +21 | 1d4 |
8 | +24 | 1d4 |
9 | +27 | 1d4 |
10 | +30 | 1d6 |
Mutation Level | PV Bonus | Damage |
---|---|---|
11 | +33 | 1d6 |
12 | +36 | 1d6 |
13 | +39 | 1d8 |
14 | +42 | 1d8 |
15 | +45 | 1d8 |
16 | +48 | 1d10 |
17 | +51 | 1d10 |
18 | +54 | 1d12 |
19 | +57 | 1d12 |
20 | +60 | 1d12 |
Mutation Level | PV Bonus | Damage |
---|---|---|
21 | +63 | 1d12 |
22 | +66 | 1d12 |
23 | +69 | 1d12 |
24 | +72 | 1d12 |
25 | +75 | 1d12 |
26 | +78 | 1d12 |
27 | +81 | 1d12 |
28 | +84 | 1d12 |
29 | +87 | 1d12 |
30 | +90 | 1d12 |
Formulas
The following formula is used to determine penetration bonus based on mutation level.
Penetration Bonus | Level * 3
|
---|
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Allows the player to dig through walls, making exploration of areas with locked doors or tight corridors much easier.
- If the player has unfinished and prerelease content enabled, they can create staircases when out of combat, allowing for much easier exploration of the underground.
- Being able to dig through walls gives the player several tactical advantages, such as the ability to create bottlenecks or break line of sight with ranged enemies.
- Provides short-blade class natural weapons, which have no penetration cap
Disadvantages
- The mutations listed penetration bonus only applies to walls. Penetration against creatures is instead determined by your strength
- Requires significant mutation levels in order to match the damage output of higher tier weapons