Butchery: Difference between revisions

Added factions that teach the skill
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(Added factions that teach the skill)
 
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| desc=You can butcher fresh ingredients and other usable parts from animal corpses.
| desc=You can butcher fresh ingredients and other usable parts from animal corpses.
| id=CookingAndGathering_Butchery
| id=CookingAndGathering_Butchery
| gameversion = 2.0.201.71
}}
}}


Can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the [[Carnivorous]] mutation, or preserved into cooking ingredients that can be used by characters with the [[Meal Preparation]] skill.
{{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the {{favilink|Carnivorous}} mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill.


{{name}} can also be used to retrieve [[Cybernetics|cybernetic implants]] from the corpses of {{Qud text|&rimplant&ce&rd}} [[Putus Templar]].
The [[action cost]] of butchering a corpse is normally 1000 (one full turn with normal [[quickness]]), but equipping one or more {{favilink|steel butcher knife|plural}} significantly reduces it.  The process will also splatter blood to adjacent cells.
 
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
 
The player's starting village faction will teach Butchery if the player chooses a {{favilink|Hills}} starting village. The minimum intelligence required for this skill can be bypassed in this way, as any other taught skill.
 
{{Factions that teach the skill}}
 
== Butchering and Cybernetics ==
{{name}} can also be used to retrieve [[Cybernetics|cybernetic implants]] from the corpses of {{Qud text|&rimplant&ce&rd}} [[Putus Templar]]. Corpses that contain cybernetics are also unable to be consumed as food.{{Code Reference|class=Corpse}} This also counts for limbs that were dismembered that contain the implant.{{Code Reference|class=Body|method=Dismember}} There is a base 80% chance to salvage the implant. Otherwise, it is "ripped out of the (corpse), but destroy[ed] in the process".{{Code Reference|class=CyberneticsButcherableCybernetic}} Unlike other butcher attempts, this chance is rolled for every cybernetic in the corpse, which means multiple cybernetics can be butchered from one corpse. Additionally, it's possible to successfully butcher cybernetics that are normally destroyed on removal.


==Corpses that can be butchered==
==Corpses that can be butchered==
{{#cargo_query:tables=Corpses=C,CorpseTables=CT
Except for the case of cybernetic implants, only one object can be butchered from a corpse. If there are multiple item/food options listed below, the game chooses only one (according to the percentage drop rates shown).
|join on=C.JoinKey=CT.JoinKey
{{#cargo_query:
|fields=CONCAT('{{((}}favilink{{!}}',C._pageName,'{{))}}')=Page
  | tables   = GeneralData=GD, Characters=CH, CorpseTables=CT, GeneralData=CorpseData,
|where=CT.ObjectID IS NOT NULL AND C._pageNamespace = '0'
              GeneralData=ButcheredObjInfo, Food=ButcheredFoodInfo, GeneralData=ButcheredPreserveInfo
|group by=C._pageName
  | join on = GD.JoinKey=CH.JoinKey, CH.Corpse=CT.MainObjectID, CH.Corpse=CorpseData.ObjectID,
|format=ul
              CT.ObjectID=ButcheredObjInfo.ObjectID, ButcheredObjInfo.JoinKey=ButcheredFoodInfo.JoinKey, ButcheredFoodInfo.PreservedInto=ButcheredPreserveInfo.ObjectID
|columns = 2}}
  | fields   = CONCAT('{{(}}',CASE WHEN CH.Corpse<>'SlogCorpse' THEN 'non-unique ' ELSE '' END,'creatures with the corpse{{!}}',CH.Corpse,'{{!}}<br>{{)}}')=Creature & Corpse Drop Rate,
{{Skills and Powers Navbox}}
              CONCAT('{{(}}favilink id{{!}}',CorpseData.ObjectID,'{{)}}')=Corpse,
              CONCAT('{{(}}non-food butcherable from the corpse{{!}}',CH.Corpse,'{{!}}<br>{{!}}3={{)}}')=Butchered Items,
              CONCAT('{{(}}favilink id{{!}}',ButcheredFoodInfo.ObjectID,'{{)}} <span style="color:#155352;">(',CT.Chance,'%)</span>')=Butchered Food,
              CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE
                      CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredObjInfo.Commerce,'{{)}}') END)=B.F. Value,
              CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE
                      CONCAT('{{(}}qud text{{!}}',ButcheredObjInfo.Weight,'&amp;K#{{)}}') END)=B.F. Weight,
              CONCAT('{{(}}favilink id{{!}}',ButcheredPreserveInfo.ObjectID,'{{!}}prefix:',ButcheredFoodInfo.PreservedQuantity,'x{{)}}')=PreservedInto,
              CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredPreserveInfo.Commerce,'{{)}} <span style="color:#155352;">/ea.</span>')=P. Value,
              CONCAT('{{(}}qud text{{!}}',ButcheredPreserveInfo.Weight,'&amp;K#{{)}}')=P. Weight
  | group by = CH.Corpse
  | where    = CH.Corpse IS NOT NULL AND CH.CorpseChance > 0 AND CT.Population IS NOT NULL
  | order by = CorpseData._pageName
  | format   = table
}}
 
{{Creatures with the skill|Butchery}}
 
{{References|2.0.201.71}}
{{Skills Navbox}}
{{Cooking Navbox}}
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