Canned Have-It-All: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
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{{name}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.
{{name|caps}} is a [[cooking]] ingredient that can apply (almost) any [[cooking effect|effect]] from any other ingredient at random. If it is used in a recipe created by [[Carbide Chef]], the ingredient required will be of a random ingredient of the effect chosen, not {{plain name}}.


Although the rarer effects are excluded, the one that is not is the same effect as cooking a {{favilink|drop of nectar}} at a 1.52%. Including the 25% chance for the actual effect to activate, there is a 0.38% chance of every meal with {{plain name}} to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
Although the rarer effects are excluded, the one that is not is the same effect as cooking a {{favilink|drop of nectar}} at a 1.52%. Including the 25% chance for the actual effect to activate, there is a 0.38% chance of every meal with {{plain name}} to gain +1 to all attributes. There is no way to increase this chance, since creating a recipe with Carbide Chef will require real nectar drops as an ingredient.
If in a named recipe, the name can have the adjective "all" or the noun "everything".


== Cooking Effect Weights ==
== Cooking Effect Weights ==
2,158

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