Canvas: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|canvas}}
| title = {{Qud text|canvas}}
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| av = 1
| av = 1
| dv = -10
| dv = -10
| ma = 0
| weight = 100
| weight = 100
| featureweightinfo = no
| id = CanvasWall
| tier = 1
| tier = 1
| colorstr = &amp;w^k
| colorstr = &amp;w
| tilecolors = wr
| renderstr = ╪
| renderstr = ╪
| id = CanvasWall
| extra = {{Extra info|weight = 100 | solid = yes | flyover = no | isoccluding = yes | animatable = yes}}
| solid = yes
| flyover = no
| inheritingfrom = Wall
| inheritingfrom = Wall
| dynamictable = {{Dynamic object|AnimatableFurniture|CanvasWall}}
| dynamictable = {{Dynamic object|AnimatableFurniture|CanvasWall}}
| electric = 50
| electric = 50
| cold = 50
| cold = 50
| desc = A canvas wall.
| desc = The quickened flax of the earth was duck-weaved in a simple square pattern and hung up on pickets.
| categories = Walls
| gameversion = 2.0.206.57
}}
}}
{{No Description}}
<!-- END QBE -->
{{Name|caps}} is a type of [[walls|wall]] which is commonly found in tents, such as those found in the {{favilink|stiltgrounds}}, or {{favilink|tam|possessive}} tent in {{favilink|joppa}}. Variants of {{name}} made out of random creatures are also commonly used for walls in [[village|procedurally generated villages]].
 
{{name|caps}} can generate with [[graffiti]] on it, like any other wall, but {{name}} is a bit unique because it typically generates with the entire canvas structure covered with the same graffiti, rather than only having graffiti on a single tile of the wall.
 
== Village Canvas ==
Procedurally generated villages can contain {{name}} walls that are made out of random creatures. Specifically, as part of the procedural generation process for the village zone, the game first removes any creatures that are currently in the zone before it begins generating the village in that zone. Then, if the village contains canvas walls, it will choose up to two creatures from those creatures that previously inhabited the zone, and use those creatures to generate a description for the village's canvas walls. If the zone did not contain any creatures, the village's canvas walls will instead be made from a random legendary-eligible creature.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=getAVillageCanvas|name=getAVillageCanvas}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=getARegionalCreature}}
 
Every village has a 1-in-13 chance to have this type of canvas used as its primary structural material for village buildings.{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=getAVillageWall}}{{XML Reference|pop|Village_VillageWallStyle_*Default}} Certain villages have an additional chance to generate tent-like buildings made of this sort of canvas even if canvas isn't the village's primary structural material. For example, canvas tents will commonly appear in any {{favilink|salt dunes}} villages.{{XML Reference|pop|Villages_BuildingStyle_*Default}}{{XML Reference|pop|Villages_BuildingStyle_Saltdunes}}{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=FabricateTent}}
 
=== Canvas Description ===
The description of {{name}} in procedurally generated villages will take the following form depending on whether a single creature or two creatures were chosen to be used to form the wall:{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=getAVillageCanvas|name=getAVillageCanvas}}
 
{| class="wikitable"
! One creature
| <adjective 1> <creature> canvases bound with <adjective 2> rope.
|-
! Two creatures
| <adjective 1> <creature 1> canvases bound with <adjective 2> <creature 2> sinew.
|}
 
Adjectives are chosen from the following options. Most of the time (almost 99%), a random common adjective will be used, but there is a small chance for an uncommon adjective to be used. The uncommon adjectives are chosen from the same list used to describe [[sultan themes]].{{Code Reference|namespace=XRL.World.ZoneBuilders|class=VillageBase|method=getAVillageCanvas|name=getAVillageCanvas}}
{| class="wikitable
! Type
! Chance
! Potential Word List
|-
| Common adjectives
| 98.96%
| flimsy, massive, quality, strong, sturdy, tight
|-
| Uncommon adjectives
| 1.04%
| analog, arbitrary, blessed, boundless, briny, charmed, clear, coiled, colossal, commanding, computerized, copper-plated, cursed, desiccated, digital, dominant, electric, fateful, foreign, fortuitous, freezing, frigid, frosty, glacial, glazed, gleaming, glittering, icy, inquisitive, jeweled, logical, lucent, lucky, luminous, lustrous, mighty, orbital, otherworldly, periodic, perpetual, philosophical, potent, prismatic, radiant, radiant, random, rhythmic, salt-spangled, shining, shining, shrewd, stained, strange, timeworn, traveling, unfamiliar, voltaic, wandering, weighted, white-hot, wintry, wired, worldly
|}
 
== Examples ==
<div style="display:inline-block;">[[Image:Empty tent.png|thumb|none|An empty tent made of basic {{name}} walls.]]</div>
<div style="display:inline-block;">[[Image:Procgen_village_canvas_example.png|thumb|400px|none|A procedurally generated village {{name}} wall.]]</div>
<div style="display:inline-block;">[[Image:Canvas_with_graffiti_example.png|thumb|400px|none|A canvas structure with identical graffiti on all tiles.]]</div>


[[Category:Walls]]
{{references|2.0.203.45}}
[[Category:Walls]]__NOTOC__
19,173

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