Carapace: Difference between revisions

325 bytes added ,  15:04, 24 April 2020
Added information regarding immobilization.
(Provided some of the missing information requested.)
(Added information regarding immobilization.)
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| desc = +(3 Floor(Level / 2)) AV\n-(7 - Ceiling(Level / 2)) DV\n+(5 + 5 * Level) Heat Resistance\n+(5 + 5 * Level) Cold Resistance\nYou may tighten your carapace to receive double the AV bonus\nCannot wear armor\n+400 reputation with &Ctortoises&y\n(35 - Level * 2)% chance of becoming immobilized when knocked prone
| desc = +(3 Floor(Level / 2)) AV\n-(7 - Ceiling(Level / 2)) DV\n+(5 + 5 * Level) Heat Resistance\n+(5 + 5 * Level) Cold Resistance\nYou may tighten your carapace to receive double the AV bonus\nCannot wear armor\n+400 reputation with &Ctortoises&y\n(35 - Level * 2)% chance of becoming immobilized when knocked prone
| realitydistort = no
| realitydistort = no
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.{{Missing info|Need a description of how being immobilized works}}
}}Tightening one's carapace is an action that takes one standard turn length, doubling the AV bonus the carapace gives (at the base level, this will add an additional 3 AV, while at mutation level 10, this will add 8 AV); however, most non-mental actions (e.g. moving, attacking, using [[Stinger (Poisoning Venom)|Sting]] or applying injectors; oddly, beginning sprinting is excluded from this) and some mental actions (including but not limited to use of [[Teleportation]]) will loosen the carapace, as will waiting more than one turn.


When one is knocked prone, one has a chance to be immobilized instead, which prevents the player from moving or standing up (which is to say alleviating the penalties imposed by the prone status); recovering from Immobilized requires the player to succeed at an Agility [[save]] with a target of 20; this target is reduced by 1 every 5 turns.
== Advancement Table ==
== Advancement Table ==
{| class="wikitable"
{| class="wikitable"
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